Ejemplo n.º 1
0
    // Use this for initialization
    void Start()
    {
        myTexture = GetComponent <MeshRenderer>().material;

        //Scene_Controls = GameObject.Find("Scene_Director");
        Controls_Manager   = GameObject.Find("PS4_Inbox");
        control_mnge_funcs = Controls_Manager.GetComponent <Controller_Management_Behaviour>();
        inputs_funcs       = Controls_Manager.GetComponent <PS4_Controller>();

        renderer = GetComponent <MeshRenderer>();
    }
Ejemplo n.º 2
0
 public PlayerInfo(Controller_Management_Behaviour manager, int i)
 {
     PlayerNo     = i;
     ColourCode   = 0;
     playerObject = null;
     if (PlayerNo == 0)
     {
         playerObject = manager.PlayerObject_1;
     }
     else if (PlayerNo == 1)
     {
         playerObject = manager.PlayerObject_2;
     }
     else
     {
         Debug.Log("Error Player has no assigned object");
     }
 }
    // Use this for initialization
    void Start()
    {
        Tot_RemainingSecs = (RoundLength_mins * 60) + RoundLength_secs;

        Gameplay.enabled = true;
        GameOver.enabled = false;

        TXT_OverLeftPanel  = GameObject.Find("Left_Panel_Text").GetComponent <Text>();
        TXT_OverRightPanel = GameObject.Find("Right_Panel_Text").GetComponent <Text>();

        P1ScoreCounter = GameObject.Find("P1_ScoreNo").GetComponent <Text>();
        P2ScoreCounter = GameObject.Find("P2_ScoreNo").GetComponent <Text>();

        P1ScoreTitle = GameObject.Find("P1_ScoreTitle").GetComponent <Text>();
        P2ScoreTitle = GameObject.Find("P2_ScoreTitle").GetComponent <Text>();

        controller = GameObject.Find("PS4_Inbox").GetComponent <Controller_Management_Behaviour>();
        for (int i = 0; i < 5; ++i)
        {
            if (!controller.Joystick_Player_Map.ContainsKey(i))
            {
                continue;
            }

            if (controller.Joystick_Player_Map[i].PlayerNo == 0)
            {
                P1ColourCode = controller.Joystick_Player_Map[i].ColourCode;
            }
            else if (controller.Joystick_Player_Map[i].PlayerNo == 1)
            {
                P2ColourCode = controller.Joystick_Player_Map[i].ColourCode;
            }
        }

        P1ScoreTitle.color   = palette[P1ColourCode];
        P1ScoreCounter.color = palette[P1ColourCode];
        P2ScoreTitle.color   = palette[P2ColourCode];
        P2ScoreCounter.color = palette[P2ColourCode];
        P1Score = 0;
        P2Score = 0;
    }
 void Start()
 {
     controller = gameObject.GetComponent <Controller_Management_Behaviour>();
     GameObject.DontDestroyOnLoad(gameObject);
     OnSceneLoad();
 }