Ejemplo n.º 1
0
    /****************************************************************************************
    *																						*
    *																						*
    *									Additional_methods									*
    *																						*
    *																						*
    ****************************************************************************************/

    void findControls()
    {
        ControllerInputManager.VerticalControl(useController);
        ControllerInputManager.HorizontalControl(useController);
        ControllerInputManager.JumpControl(useController);
        ControllerInputManager.GrabControl(useController);
        ControllerInputManager.FireControl(useController);
        ControllerInputManager.PauseControl(useController);
        ControllerInputManager.WeaponsControl(useController);
    }
Ejemplo n.º 2
0
    void Awake()
    {
        FindPlayer();
        if (gm == null)                                         //if gm is null, find the GameMaster object
        {
            gm = this;
        }
        DontDestroyOnLoad(gm);

        useController = true;
        onLadder      = false;

        healthTiles.Add(Instantiate(full, healthTileSpawn1) as Image);
        healthTiles.Add(Instantiate(full, healthTileSpawn2) as Image);
        healthTiles.Add(Instantiate(full, healthTileSpawn3) as Image);
        healthTiles.Add(Instantiate(full, healthTileSpawn4) as Image);
        healthTiles.Add(Instantiate(full, healthTileSpawn5) as Image);
        healthTiles.Add(Instantiate(full, healthTileSpawn6) as Image);
        healthTiles.Add(Instantiate(full, healthTileSpawn7) as Image);
        healthTiles.Add(Instantiate(full, healthTileSpawn8) as Image);

        maxHealth     = healthContainers * 10;
        currentHealth = maxHealth;

        /* Instantiates all the necessary gem counter tiles */
        gemCount         = 0;
        counterDigits    = 4;
        gemCounterDigits = new Image[counterDigits];
        GameObject counter = GameObject.Find("Gem Counter");

        for (int i = 0; i < counterDigits; i++)
        {
            gemCounterDigits[i] = counter.transform.GetChild(i).GetComponent <Image>();
        }

        /* Puts number tiles into the array */
        numbers = new Sprite[numbersSprites.Length];
        for (int i = 0; i < numbersSprites.Length; i++)
        {
            numbers[i] = numbersSprites[i];
        }

        /* Gets the weapon counter */
        weaponCounter = GameObject.Find("Weapon Counter");
        blasterSprite = blaster;
        swordSprite   = sword;

        /* Instantiates ammo counter tiles */
        GameObject ammoCounter = GameObject.Find("Ammo Counter");

        ammoDigits        = 2;
        ammoCounterDigits = new Image[ammoDigits];
        for (int i = 0; i < ammoDigits; i++)
        {
            ammoCounterDigits[i] = ammoCounter.transform.GetChild(i).GetComponent <Image>();
        }

        /* upgrade counter stuff */
        upgradeCounter    = GameObject.Find("Powerup_counter");
        neutralSprite     = neutral;
        joySprite         = joy;
        angerSprite       = anger;
        joyG              = joyGauge;
        joyG.fillAmount   = 0;
        angerG            = angerGauge;
        angerG.fillAmount = 0;

        upgradedSword   = false;
        upgradedBlaster = false;

        audioManager = AudioManager.instance;
        if (audioManager == null)
        {
            Debug.LogError("No audio manager found.");
        }
        /* Pause menu and controller options */
        PauseMenu.isPaused = false;
        useController      = false;
        swordAttack        = true;
        shooter            = false;
        foreach (string s in Input.GetJoystickNames())
        {
            print("device name: " + s);
            if (s.Equals("Wireless Controller") || s.Equals("Sony Interactive Entertainment Wireless Controller"))
            {
                useController = true;
            }
        }
        print("controller? " + useController);
        ControllerInputManager.VerticalControl(useController);
        ControllerInputManager.HorizontalControl(useController);
        ControllerInputManager.JumpControl(useController);
        ControllerInputManager.GrabControl(useController);
        ControllerInputManager.FireControl(useController);
        ControllerInputManager.PauseControl(useController);
        ControllerInputManager.WeaponsControl(useController);
    }