protected override void OnConstruct(ref ConstructParameters <Entity, Entity> parameters) { this.AddSystem <InputSystem>(); { var inputSystem = this.world.GetSystem <InputSystem>(); inputSystem.p1 = parameters.p1; inputSystem.p2 = parameters.p2; } this.AddSystem <PointsMoveSystem>(); { var inputSystem = this.world.GetSystem <PointsMoveSystem>(); inputSystem.p1 = parameters.p1; inputSystem.p2 = parameters.p2; } }
protected override void OnConstruct(ref ConstructParameters parameters) { this.AddSystem <UnitsSystem>(); }