Ejemplo n.º 1
0
    protected override IEnumerator ForcedSolveIEnumeratorShimmed()
    {
        yield return(null);

        while (!_component.GetValue <bool>("isActivated"))
        {
            yield return(true);
        }
        object[] wireInfo   = _component.GetValue <object[]>("TwitchPlayWires");
        int[]    wireColors = new int[3];
        for (int i = 0; i < 3; i++)
        {
            wireColors[i] = wireInfo[i].GetValue <int>("color");
        }
        int[,] solutions = _component.GetValue <int[, ]>("solutions");
        int seqIndex = _component.GetValue <int>("sequenceIndex");

        while (true)
        {
            int timeIndex = ComponentType.CallMethod <int>("GetIndexFromTime", _component, Time.time, _component.GetValue <float>("blinkDelay"));
            for (int i = 0; i < 3; i++)
            {
                if (solutions[seqIndex, wireColors[i]] == timeIndex && !wireInfo[i].GetValue <bool>("isCut"))
                {
                    yield return(DoInteractionClick(wireInfo[i].GetValue <KMSelectable>("wire"), 0));

                    yield break;
                }
            }
            yield return(true);
        }
    }
    protected override IEnumerator ForcedSolveIEnumerator()
    {
        yield return(null);

        int    tossType  = _component.GetValue <int>("requiredTossType");
        double tossValue = _component.GetValue <double>("requiredToss");
        bool   vegemite  = _component.GetValue <bool>("vegemite");

        if (tossType == 0 && !_component.GetValue <bool>("UHPressed"))
        {
            yield return(Click(3));
        }
        else if (tossType == 1 && !_component.GetValue <bool>("FPressed"))
        {
            yield return(Click(4));
        }

        if (ComponentType.CallMethod <double>("floatToEV", _component, _component.GetValue <double>("UH_noIntRot") % 1.0) == tossValue || ComponentType.CallMethod <double>("floatToEV", _component, _component.GetValue <double>("F_noIntRot") % 1.0) == tossValue)
        {
            yield return(Click(0));
        }
        else if (ComponentType.CallMethod <double>("floatToEV", _component, _component.GetValue <double>("UH_decAccRot") % 1.0) == tossValue || ComponentType.CallMethod <double>("floatToEV", _component, _component.GetValue <double>("F_decAccRot") % 1.0) == tossValue)
        {
            yield return(Click(vegemite ? 1 : 2));
        }
        else
        {
            yield return(Click(vegemite ? 2 : 1));
        }
    }
Ejemplo n.º 3
0
    protected override IEnumerator ForcedSolveIEnumeratorShimmed()
    {
        yield return(null);

        string target = "";

        if (_component.GetValue <bool>("is12"))
        {
            int twelveH = ComponentType.CallMethod <int>("Format12h", _component, _component.GetValue <int>("toHour"));
            target = ComponentType.CallMethod <string>("FormatTwoDigits", _component, twelveH);
        }
        else
        {
            target = ComponentType.CallMethod <string>("FormatTwoDigits", _component, _component.GetValue <int>("toHour"));
        }
        target += ComponentType.CallMethod <string>("FormatTwoDigits", _component, _component.GetValue <int>("toMinutes"));
        string ans   = _component.GetValue <TextMesh>("TextDisplay").text;
        int    start = 0;

        if (ans.Select((x, a) => x == target[a]).All(x => x))
        {
            start = 4;
        }
        else if (ans[1] == target[0] && ans[2] == target[1] && ans[3] == target[2])
        {
            start = 3;
        }
        else if (ans[2] == target[0] && ans[3] == target[1])
        {
            start = 2;
        }
        else if (ans[3] == target[0])
        {
            start = 1;
        }
        for (int j = start; j < 4; j++)
        {
            yield return(DoInteractionClick(_buttons[int.Parse(target[j].ToString())]));
        }
        yield return(DoInteractionClick(_submit, 0));
    }
Ejemplo n.º 4
0
    // Attempted copy over from PR sent to Tangrams, but it does not work properly in all places (mainly where if a selection has already been made)
    protected override IEnumerator ForcedSolveIEnumeratorShimmed()
    {
        yield return(null);

        KMSelectable[] pins = _component.GetValue <object>("_chip").GetValue <KMSelectable[]>("PinSelectables");
        if (_component.GetValue <object>("_displayBar").GetValue <float>("Progress") != 0.0f && !_component.GetValue <object>("_tangram").GetType().CallMethod <bool>("IsValidConnection", _component.GetValue <object>("_selectedConnection")))
        {
            ((MonoBehaviour)_component).StopAllCoroutines();
            _component.GetValue <object>("_displayBar").GetType().SetValue("Progress", 0.0f, _component);
            ComponentType.CallMethod("ModuleFinish", true);
            yield break;
        }
        else
        {
            while (_component.GetValue <object>("_displayBar").GetValue <float>("Progress") != 0.0f)
            {
                yield return(true);
            }
        }
        IList valids        = _component.GetValue <object>("_tangram").GetValue <IList>("_validInputOutputConnections");
        bool  selectedValid = false;

        if (_component.GetValue <object>("_selectedConnection").GetValue <object>("PointA") != null)
        {
            for (int k = 0; k < valids.Count; k++)
            {
                if (valids[k].GetValue <object>("PointA").Equals(_component.GetValue <object>("_selectedConnection").GetValue <object>("PointA")))
                {
                    selectedValid = true;
                }
            }
            if (!selectedValid)
            {
                ComponentType.CallMethod("ModuleFinish", true);
                yield break;
            }
        }
        for (int j = 0; j < _component.GetValue <IList>("_previouslySelectedConnections").Count; j++)
        {
            for (int k = 0; k < valids.Count; k++)
            {
                if (valids[k].GetValue <object>("PointA").Equals(_component.GetValue <IList>("_previouslySelectedConnections")[j].GetValue <object>("PointA")))
                {
                    valids.RemoveAt(k);
                    k--;
                }
            }
        }
        int end = _component.GetValue <int>("RequiredInputCount") - _component.GetValue <IList>("_previouslySelectedConnections").Count;

        for (int i = 0; i < end; i++)
        {
            object choice = valids[UnityEngine.Random.Range(0, valids.Count)];
            if (!selectedValid)
            {
                yield return(DoInteractionClick(pins[Array.IndexOf(_component.GetValue <object>("_tangram").GetValue <object>("Grid").GetValue <object[]>("ExternalConnections"), choice.GetValue <object>("PointA"))]));
            }
            else
            {
                selectedValid = false;
            }
            yield return(DoInteractionClick(pins[Array.IndexOf(_component.GetValue <object>("_tangram").GetValue <object>("Grid").GetValue <object[]>("ExternalConnections"), choice.GetValue <object>("PointB"))], 0));

            for (int k = 0; k < valids.Count; k++)
            {
                if (valids[k].GetValue <object>("PointA").Equals(choice.GetValue <object>("PointA")))
                {
                    valids.RemoveAt(k);
                    k--;
                }
            }
            ComponentType.SetValue("_tpWaitingForResult", true, _component);
            while (_component.GetValue <bool>("_tpWaitingForResult"))
            {
                yield return(true);
            }
        }
    }