Ejemplo n.º 1
0
        private void Init()
        {
            PlayerInfo playerInfo = GameProxy.instance.PlayerInfo;

            _commonTopBarView = CommonTopBarView.CreateNewAndAttachTo(core.transform);
//            _commonTopBarView.SetAsRoleViewStyle(playerInfo.name, ClickCloseHandler);
            _commonTopBarView.SetAsRoleViewStyle(GameProxy.instance.AccountName, ClickCloseHandler);

            roleTypeIconImage.SetSprite(UIUtil.GetRoleTypeSmallIconSprite(playerInfo.heroData.roleType));
            levelTitleText.text                = Localization.Get("ui.player_view.level_title");
            currentLevelText.text              = "15";
            currentMaxLevelText.text           = "30";
            changeProfessionAndStrengthen.text = Localization.Get("ui.player_view.change_profession_and_strengthen");
            accountExpPercentText.text         = string.Format(Localization.Get("ui.player_view.exp_percent_text"), 65);
            playerExpPercentText.text          = string.Format(Localization.Get("ui.player_view.profession_exp_percent"), 76);
            playerNameAndLevelText.text        = string.Format(Localization.Get("ui.player_view.profession_name_and_level"), Localization.Get(playerInfo.heroData.name), 16, 30);
            hpTitleText.text          = Localization.Get("ui.player_view.hp_title");
            offenceTitleText.text     = Localization.Get("ui.player_view.offence_title");
            defenceTitleText.text     = Localization.Get("ui.player_view.defence_title");
            actionPointTitleText.text = Localization.Get("ui.player_view.action_point_title");

            activeSkillTitleText.text  = Localization.Get("ui.player_view.active_skill_title");
            passiveSkillTitleText.text = Localization.Get("ui.player_view.passive_skill_title");
            ultimateSummonText.text    = Localization.Get("ui.player_view.ultimate_summon");
            summonDetialText.text      = Localization.Get("ui.player_view.summon_detial");

            RefreshAccountLevelAndExp();
            RefreshPlayerLevelAndAttributes();
            RefreshPlayerModel();
            RefreshEquipments();
            RefreshSkill();
        }