public LocLocalizer(ActorSystem system) { var loc = system.Loc(); Test = new TestRes(system); Common = new CommonRes(system); }
/// <summary> /// Initializes the singleton application object. This is the first line of authored code /// executed, and as such is the logical equivalent of main() or WinMain(). /// </summary> public App( ) { this.InitializeComponent( ); this.Suspending += OnSuspending; CommonRes.InitializationResource( ); }
public LocLocalizer(ActorSystem system) { var loc = system.Loc(); MainWindow = new MainWindowRes(system); MemberStatus = new MemberStatusRes(system); NodeView = new NodeViewRes(system); SeedNodeView = new SeedNodeViewRes(system); AddSeedDialog = new AddSeedDialogRes(system); HostView = new HostViewRes(system); HostCommand = new HostCommandRes(system); SelectHostAppDialog = new SelectHostAppDialogRes(system); InitialDialog = new InitialDialogRes(system); ConfigurationView = new ConfigurationViewRes(system); SetupBuilderView = new SetupBuilderViewRes(system); SeedProcessor = new SeedProcessorRes(system); ApplicationsView = new ApplicationsViewRes(system); Common = new CommonRes(system); RepositoryMessages = new RepositoryMessagesRes(system); RepoErrorCodes = new RepoErrorCodesRes(system); DeploymentMessages = new DeploymentMessagesRes(system); BuildErrorCodes = new BuildErrorCodesRes(system); }