Ejemplo n.º 1
0
 public void Run(User current, Door run)
 {
     if (Combatants.Count > 1)
     {
         current.Connection.SendMessage("You cannot abandon your allies!");
         return;
     }
     if (run == null)
     {
         current.Connection.SendMessage("There is no escape!");
         return;
     }
     current.Connection.SendMessage($"You manage to escape {run.Direction}!");
     Combatants.Remove(current);
     current.Player.Combat = null;
     current.CurrRoomId    = run.RoomsIConnect[1];
 }
        private (Gladiator, Gladiator) PickPair()
        {
            var r = new Random();

            var eligible = EligibleToFight(Combatants);

            var first = eligible
                        .OrderBy(x => r.NextDouble())
                        .First();

            var second = eligible
                         .Where(g => g != first)
                         //.OrderBy(g => Math.Abs(g.Victories - first.Victories))
                         .OrderBy(x => r.NextDouble())
                         .First();

            Combatants.Remove(first);
            Combatants.Remove(second);

            return(first, second);
        }
Ejemplo n.º 3
0
        private void ACTExtension(bool isImport, LogLineEventArgs e)
        {
            string[]    data        = e.logLine.Split('|');
            MessageType messageType = (MessageType)Convert.ToInt32(data[0]);

            switch (messageType)
            {
            case MessageType.LogLine:
                if (Convert.ToInt32(data[2], 16) == 56)
                {
                    ReadFFxivEcho(data[4]);
                }
                break;

            case MessageType.ChangeZone:
                ChangeZoneEvent(data);
                break;

            case MessageType.ChangePrimaryPlayer:
                DetectMyName(data);
                break;

            case MessageType.AddCombatant:
                if (!Combatants.ContainsKey(data[2]))
                {
                    CombatData cd = new CombatData();
                    cd.PlayerID   = Convert.ToUInt32(data[2], 16);
                    cd.PlayerJob  = Convert.ToUInt32(data[4], 16);
                    cd.PlayerName = data[3];
                    cd.MaxHP      = cd.CurrentHP = Convert.ToInt64(data[5], 16);
                    cd.MaxMP      = cd.CurrentMP = Convert.ToInt64(data[6], 16);
                    if (data[8] != "0")
                    {
                        cd.IsPet   = true;
                        cd.OwnerID = Convert.ToUInt32(data[8]);
                    }
                    Combatants.Add(data[2], cd);
                    SendCombatantList();
                }
                break;

            case MessageType.RemoveCombatant:
                if (Combatants.ContainsKey(data[2]))
                {
                    Combatants.Remove(data[2]);
                    SendCombatantList();
                }
                break;

            case MessageType.PartyList:
                UpdatePartyList(data);
                break;

            case MessageType.NetworkStartsCasting:
            case MessageType.NetworkCancelAbility:
            case MessageType.NetworkDoT:
            case MessageType.NetworkDeath:
            case MessageType.NetworkBuff:
            case MessageType.NetworkTargetIcon:
            case MessageType.NetworkRaidMarker:
            case MessageType.NetworkTargetMarker:
            case MessageType.NetworkBuffRemove:
                break;

            case MessageType.NetworkAbility:
            case MessageType.NetworkAOEAbility:
                Ability(messageType, data);
                break;
            }
        }