Ejemplo n.º 1
0
    public IEnumerator RunCombat()
    {
        while (attackQueue.Length() > 0)
        {
            CombatResponse attack = attackQueue.Next();
            Debug.DrawLine(attack.Self.transform.position, player.transform.position);
            switch (attack.AttackType)
            {
            case "Slash":
                AddIndicator(attack.Self, Color.red);
                break;

            case "Parry":
                AddIndicator(attack.Self, Color.yellow);
                break;

            case "Feint":
                AddIndicator(attack.Self, Color.blue);
                break;
            }
            yield return(new WaitForSeconds(1));

            FillAnimQueue(attack);
        }
        if (!Animating)
        {
            StartCoroutine(ExecuteCombat());
        }
    }
Ejemplo n.º 2
0
 public void FillAnimQueue(CombatResponse attack)
 {
     if (defenseQueue.Length() > 0)
     {
         CombatResponse defense = defenseQueue.Next();
         bool           victor  = attack.Battle(defense);
         if (victor == WIN)
         {
             animQueue.Add(new AnimationBean(attack.AttackType, defense.AttackType, WIN, attack.Self.GetComponent <EnemyLogic>()));
         }
         else
         {
             animQueue.Add(new AnimationBean(attack.AttackType, defense.AttackType, LOSE, attack.Self.GetComponent <EnemyLogic>()));
         }
     }
     else
     {
         animQueue.Add(new AnimationBean(attack.AttackType, "nothing", LOSE, attack.Self.GetComponent <EnemyLogic>()));
     }
 }