protected override void PopulateDefaults()
 {
     ActiveKeyColor.DefaultValue    = SKColors.Red;
     ActiveKeyGradient.DefaultValue = ColorGradient.GetUnicornBarf();
     PaintBackground.DefaultValue   = true;
     BackgroundColor.DefaultValue   = SKColors.Black;
 }
Ejemplo n.º 2
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 protected override void PopulateDefaults()
 {
     Colors.DefaultValue             = ColorGradient.GetUnicornBarf();
     MinAndMax.DefaultValue          = new FloatRange(0, 100);
     AutoExpandMinValue.DefaultValue = false;
     AutoExpandMaxValue.DefaultValue = false;
 }
Ejemplo n.º 3
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 protected override void PopulateDefaults()
 {
     GradientType.DefaultValue     = ColorType.Solid;
     Color.DefaultValue            = new SKColor(255, 0, 0);
     Colors.DefaultValue           = ColorGradient.GetUnicornBarf();
     ColorsMultiplier.DefaultValue = 0;
 }
Ejemplo n.º 4
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 protected override void PopulateDefaults()
 {
     Colors.DefaultValue      = ColorGradient.GetUnicornBarf();
     WaveSize.DefaultValue    = 100;
     Orientation.DefaultValue = LinearGradientOrientationMode.Horizontal;
     RepeatMode.DefaultValue  = LinearGradientRepeatMode.Repeat;
 }
Ejemplo n.º 5
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 protected override void PopulateDefaults()
 {
     ColorType.DefaultValue      = ColorMappingType.Gradient;
     MainColor.DefaultValue      = new SKColor(255, 0, 0);
     SecondaryColor.DefaultValue = new SKColor(0, 0, 255);
     GradientColor.DefaultValue  = ColorGradient.GetUnicornBarf();
     SegmentColors.DefaultValue  = false;
     Segments.DefaultValue       = 2;
 }
 protected override void PopulateDefaults()
 {
     MainColor.DefaultValue      = new SKColor(255, 0, 0);
     SecondaryColor.DefaultValue = new SKColor(0, 0, 255);
     GradientColor.DefaultValue  = ColorGradient.GetUnicornBarf();
     Scale.DefaultValue          = new SKSize(100, 100);
     Hardness.DefaultValue       = 100f;
     AnimationSpeed.DefaultValue = 25f;
 }
Ejemplo n.º 7
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 public void Apply()
 {
     _properties.ColorMode.SetCurrentValue(ColorType.ColorSet, null);
     _properties.Colors.SetCurrentValue(ColorGradient.GetUnicornBarf(), null);
     _properties.Color.SetCurrentValue(SKColors.Transparent, null);
     _properties.RippleFadeAway.SetCurrentValue(RippleFadeOutMode.Hard, null);
     _properties.RippleTrail.SetCurrentValue(true, null);
     _properties.RippleSpawnSpeed.SetCurrentValue(200, null);
     _properties.RippleSpawnAmount.SetCurrentValue(2, null);
     _properties.RippleWidth.SetCurrentValue(50, null);
     _properties.RippleSize.SetCurrentValue(200, null);
     _properties.RippleGrowthSpeed.SetCurrentValue(60, null);
 }
Ejemplo n.º 8
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 public void Apply()
 {
     _properties.Background.SetCurrentValue(SKColors.Black, null);
     _properties.Connections.SetCurrentValue(SKColors.Transparent, null);
     _properties.DotsColorType.SetCurrentValue(ConnectingDotsBrushProperties.ColorMappingType.Gradient, null);
     _properties.Colors.SetCurrentValue(ColorGradient.GetUnicornBarf(), null);
     _properties.ColorChangeSpeed.SetCurrentValue(20, null);
     _properties.Radius.SetCurrentValue(50, null);
     _properties.ConnectDistance.SetCurrentValue(new FloatRange(0, 0), null);
     _properties.ConnectionWidth.SetCurrentValue(0, null);
     _properties.DotsMovementSpeed.SetCurrentValue(80, null);
     _properties.Dots.SetCurrentValue(10, null);
 }
 protected override void PopulateDefaults()
 {
     Background.DefaultValue        = SKColor.Parse("#FF000000");
     Color.DefaultValue             = SKColor.Parse("#FF0000FF");
     Connections.DefaultValue       = SKColor.Parse("#FF00FFFF");
     Radius.DefaultValue            = 20;
     ConnectDistance.DefaultValue   = new FloatRange(0, 100);
     ConnectionWidth.DefaultValue   = 10;
     DotsMovementSpeed.DefaultValue = 100;
     ColorChangeSpeed.DefaultValue  = 25;
     Dots.DefaultValue          = 10;
     DotsColorType.DefaultValue = ColorMappingType.Simple;
     Colors.DefaultValue        = ColorGradient.GetUnicornBarf();
 }
 protected override void PopulateDefaults()
 {
     ColorMode.DefaultValue           = ColorType.ColorSet;
     Colors.DefaultValue              = ColorGradient.GetUnicornBarf();
     Color.DefaultValue               = new SKColor(255, 0, 0);
     RippleFadeAway.DefaultValue      = RippleFadeOutMode.Linear;
     RippleSpawnLocation.DefaultValue = Ripples.LayerProperties.RippleSpawnLocation.Random;
     RippleSpawnPoint.DefaultValue    = new FloatRange(50f, 50f);
     RippleTrail.DefaultValue         = true;
     RippleSpawnSpeed.DefaultValue    = 500; // 1 Second
     RippleSpawnAmount.DefaultValue   = 1;
     RippleWidth.DefaultValue         = 40;
     RippleSize.DefaultValue          = 200;
     RippleGrowthSpeed.DefaultValue   = 300;
 }
 protected override void PopulateDefaults()
 {
     ColorMode.DefaultValue        = ColorType.Random;
     Colors.DefaultValue           = ColorGradient.GetUnicornBarf();
     Color.DefaultValue            = new SKColor(0, 255, 0, 255);
     Width.DefaultValue            = 30;
     Separation.DefaultValue       = 0;
     SpawnInterval.DefaultValue    = 500;
     Speed.DefaultValue            = new IntRange(30, 40);
     TrailSize.DefaultValue        = 300;
     AvoidOverlapping.DefaultValue = true;
     FromLeftToRight.DefaultValue  = true;
     FromTopToBottom.DefaultValue  = true;
     FromRightToLeft.DefaultValue  = true;
     FromBottomToUp.DefaultValue   = true;
 }
        protected override void PopulateDefaults()
        {
            Color.DefaultValue  = new SKColor(255, 0, 0);
            Colors.DefaultValue = ColorGradient.GetUnicornBarf();

            //Echo
            FadeEcho.DefaultValue     = true;
            EchoLifetime.DefaultValue = 1;

            //Ripple
            RippleWidth.DefaultValue       = 40;
            RippleSize.DefaultValue        = 200;
            RippleGrowthSpeed.DefaultValue = 300;
            RippleBehivor.DefaultValue     = Keypress.RippleBehivor.OneAtATime;
            RippleFadeAway.DefaultValue    = RippleFadeOutMode.Linear;
            RippleTrail.DefaultValue       = true;

            //Circle
            CircleSize.DefaultValue        = 100;
            CircleGrowthSpeed.DefaultValue = 500;
        }
 protected override void PopulateDefaults()
 {
     Colors.DefaultValue            = ColorGradient.GetUnicornBarf();
     ChangeSpeed.DefaultValue       = new FloatRange(100, 200);
     SmoothColorChange.DefaultValue = true;
 }
Ejemplo n.º 14
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 protected override void PopulateDefaults()
 {
     Colors.DefaultValue = ColorGradient.GetUnicornBarf();
 }
Ejemplo n.º 15
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 protected override void PopulateDefaults()
 {
     Color.DefaultValue          = new SKColor(255, 0, 0);
     Colors.DefaultValue         = ColorGradient.GetUnicornBarf();
     AnimationSpeed.DefaultValue = 100;
 }
Ejemplo n.º 16
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 public void Apply()
 {
     _properties.Colors.SetCurrentValue(ColorGradient.GetUnicornBarf(), null);
     _properties.SmoothColorChange.SetCurrentValue(false, null);
     _properties.ChangeSpeed.SetCurrentValue(new FloatRange(100, 100), null);
 }