Ejemplo n.º 1
0
 // Update is called once per frame
 protected override void Update()
 {
     steeringUpdate         = new SteeringOutput();
     steeringUpdate.linear  = myMoveType.getSteering().linear;
     steeringUpdate.angular = myRotateType.getSteering().angular;
     base.Update();
 }
    // Update is called once per frame
    void Update()
    {
        Vector3 accel = colAvoid.getSteering(colAvoidSensor.targets);

        if (accel.magnitude < 0.005f)
        {
            accel = wander.getSteering();
        }

        steeringBasics.steer(accel);
        steeringBasics.lookWhereYoureGoing();
    }
Ejemplo n.º 3
0
    // Update is called once per frame
    protected override void Update()
    {
        if (obstacle)
        {
            steeringUpdate = avoidTypeObs.getSteering();
        }
        else
        {
            steeringUpdate = avoidTypeCol.getSteering();
        }

        base.Update();
    }
Ejemplo n.º 4
0
    virtual protected Vector3 getDirection(Vector3 accel)
    {
        if (nearSensor.targets.Count > 0)                      //If collision
        {
            accel = collision.getSteering(nearSensor.targets); //Steer away
        }

        if (accel.magnitude < 0.005f)   //If not moving fast enough, pick somewhere
        {
            accel = wander.getSteering();
        }

        return(accel);
    }
Ejemplo n.º 5
0
    void FixedUpdate()
    {
        Vector3 accel = colAvoid.getSteering(colAvoidSensor.targets);

        if (accel.magnitude < 0.005f)
        {
            accel = wander.getSteering();
        }
        else
        {
            Debug.DrawLine(transform.position, transform.position + accel.normalized, Color.red, 0f, false);
        }

        steeringBasics.steer(accel);
        steeringBasics.lookWhereYoureGoing();
    }
    // Update is called once per frame
    void Update()
    {
        path.draw();

        if (isAtEndOfPath())
        {
            path.reversePath();
        }

        Vector2 accel = colAvoid.getSteering(colAvoidSensor.targets);

        if (accel.magnitude < 0.005f)
        {
            accel = followPath.getSteering(path);
        }

        steeringBasics.steer(accel);
        steeringBasics.lookWhereYoureGoing();
    }
Ejemplo n.º 7
0
    // Update is called once per frame
    void Update()
    {
        if (behaviorNum != 0)
        {
            // update my position and rotation
            this.transform.position += linearVelocity * Time.deltaTime;
            Vector3 v = new Vector3(0, angularVelocity, 0);
            this.transform.eulerAngles += v * Time.deltaTime;
        }

        // update linear and angular velocities
        SteeringOutput steering = new SteeringOutput();

        // Seek: target is "alsoMyTargetForPursueTho"
        if (behaviorNum == 1)
        {
            text.text = "Seek";

            Seek mySeek = new Seek();
            mySeek.target    = alsoMyTargetForPursueTho;
            mySeek.character = this;

            steering         = mySeek.getSteering();
            linearVelocity  += steering.linear * Time.deltaTime;
            angularVelocity += steering.angular * Time.deltaTime;
        }
        // Flee
        else if (behaviorNum == 2)
        {
            Flee myFlee = new Flee();
            text.text = "Flee";

            myFlee.character = this;
            myFlee.target    = myTarget;
            steering         = myFlee.getSteering();
            linearVelocity  += steering.linear * Time.deltaTime;
            angularVelocity += steering.angular * Time.deltaTime;
        }
        // Arrive
        else if (behaviorNum == 3)
        {
            Arrive myArrive = new Arrive();
            text.text = "Arrive";

            myArrive.character = this;
            myArrive.target    = myTarget;
            steering           = myArrive.getSteering();
            if (steering != null)
            {
                linearVelocity  += steering.linear * Time.deltaTime;
                angularVelocity += steering.angular * Time.deltaTime;
            }
            else
            {
                linearVelocity = Vector3.zero;
            }
        }
        // Align
        else if (behaviorNum == 4)
        {
            Align myAlign = new Align();
            text.text = "Align";

            myAlign.character = this;
            myAlign.target    = myTarget;
            steering          = myAlign.getSteering();
            if (steering != null)
            {
                linearVelocity  += steering.linear * Time.deltaTime;
                angularVelocity += steering.angular * Time.deltaTime;
            }
        }
        // Face
        else if (behaviorNum == 5)
        {
            Face myFace = new Face();
            text.text = "Face";

            myFace.character = this;
            myFace.target    = myTarget;
            steering         = myFace.getSteering();
            if (steering != null)
            {
                linearVelocity  += steering.linear * Time.deltaTime;
                angularVelocity += steering.angular * Time.deltaTime;
            }
        }
        // Look where you're going
        else if (behaviorNum == 6)
        {
            LWYG myLook = new LWYG();
            text.text = "LWYG";

            myLook.character = this;
            steering         = myLook.getSteering();
            if (steering != null)
            {
                linearVelocity  += steering.linear * Time.deltaTime;
                angularVelocity += steering.angular * Time.deltaTime;
            }
        }
        // Path following
        else if (behaviorNum == 7)
        {
            text.text = "Path Follow";

            myPathFollow.character = this;
            myPathFollow.path      = pathToFollow;
            steering = myPathFollow.getSteering();
            if (steering != null)
            {
                if (linearVelocity.magnitude > 2)
                {
                    linearVelocity = linearVelocity.normalized * 2;
                }

                linearVelocity  += steering.linear * Time.deltaTime;
                angularVelocity += steering.angular * Time.deltaTime;
            }
        }
        // Pursue
        else if (behaviorNum == 8)
        {
            Pursue myPursue = new Pursue();
            text.text = "Pursue";

            myPursue.character = this;
            myPursue.target    = alsoMyTargetForPursueTho;
            steering           = myPursue.getSteering();
            if (steering != null)
            {
                linearVelocity  += steering.linear * Time.deltaTime;
                angularVelocity += steering.angular * Time.deltaTime;
            }
        }
        // Seperate
        else if (behaviorNum == 9)
        {
            text.text = "Seperate";

            mySeperate.character = this;
            mySeperate.targets   = targetsForSeperate;
            steering             = mySeperate.getSteering();
            if (steering != null)
            {
                linearVelocity  += steering.linear * Time.deltaTime;
                angularVelocity += steering.angular * Time.deltaTime;
            }
        }
        // Collision Avoidance
        else if (behaviorNum == 10)
        {
            text.text = "Collision Avoidance";

            CollisionAvoidance myCollision = new CollisionAvoidance();
            myCollision.character = this;
            myCollision.targets   = targetsForSeperate;
            steering = myCollision.getSteering();
            if (steering != null)
            {
                linearVelocity  += steering.linear * Time.deltaTime;
                angularVelocity += steering.angular * Time.deltaTime;
            }
        }
        // Obstacle Avoidance
        else if (behaviorNum == 11)
        {
            text.text = "Obstacle Avoidance";

            ObstacleAvoid myObstacleAvoid = new ObstacleAvoid();
            myObstacleAvoid.character = this;
            myObstacleAvoid.target    = myTarget;
            steering = myObstacleAvoid.getSteering();
            if (steering != null)
            {
                linearVelocity  += steering.linear * Time.deltaTime;
                angularVelocity += steering.angular * Time.deltaTime;
            }
        }
        // Flocking
        else if (behaviorNum == 12)
        {
            text.text = "Flocking";

            if (!setUp)
            {
                // BehaviorAndWeight1 : Seperate
                BehaviorAndWeight behavior1  = new BehaviorAndWeight();
                Seperate          mySeperate = new Seperate();
                mySeperate.character = this;
                GameObject[] birds  = GameObject.FindGameObjectsWithTag("Bird");
                Kinematic[]  kBirds = new Kinematic[birds.Length - 1];

                int j = 0;
                for (int i = 0; i < birds.Length - 1; i++)
                {
                    if (birds[i] == this)
                    {
                        continue;
                    }
                    kBirds[j++] = birds[i].GetComponent <Kinematic>();
                }
                mySeperate.targets = kBirds;

                behavior1.behavior = mySeperate;
                behavior1.weight   = 10f;

                // BehaviorAndWeight2 : Arrive
                BehaviorAndWeight behavior2 = new BehaviorAndWeight();
                Arrive            myArrive  = new Arrive();
                myArrive.character = this;
                myArrive.target    = myTarget;
                behavior2.behavior = myArrive;
                behavior2.weight   = 10f;

                // BehaviorAndWeight3 : Align
                BehaviorAndWeight behavior3 = new BehaviorAndWeight();
                Align             myAlign   = new Align();
                myAlign.character  = this;
                myAlign.target     = myTarget;
                behavior3.behavior = myAlign;
                behavior3.weight   = 3f;

                // BehaviorAndWeight4 : ObstacleAvoidance
                BehaviorAndWeight behavior4  = new BehaviorAndWeight();
                ObstacleAvoid     myObstacle = new ObstacleAvoid();
                myObstacle.character = this;
                myObstacle.target    = myTargetObstacle; // Does this make sense?
                behavior4.behavior   = myObstacle;
                behavior4.weight     = 1f;

                // Lower priority steering behaviors: Arrive, Align, & Seperate
                BlendedSteeringDemo myBlended = new BlendedSteeringDemo();
                myBlended.behaviors    = new BehaviorAndWeight[3];
                myBlended.behaviors[0] = new BehaviorAndWeight();
                myBlended.behaviors[0] = behavior1;
                myBlended.behaviors[1] = new BehaviorAndWeight();
                myBlended.behaviors[1] = behavior2;
                myBlended.behaviors[2] = new BehaviorAndWeight();
                myBlended.behaviors[2] = behavior3;

                // Higher priority steering behavior: Obstacle avoidance
                BlendedSteeringDemo myBlendedAvoid = new BlendedSteeringDemo();
                myBlendedAvoid.behaviors    = new BehaviorAndWeight[1];
                myBlendedAvoid.behaviors[0] = new BehaviorAndWeight();
                myBlendedAvoid.behaviors[0] = behavior4;

                // Initialize myPriority's array of groups with two groups
                myPriority.groups    = new BlendedSteeringDemo[2];
                myPriority.groups[0] = new BlendedSteeringDemo();
                myPriority.groups[0] = myBlendedAvoid;
                myPriority.groups[1] = new BlendedSteeringDemo();
                myPriority.groups[1] = myBlended;

                setUp = true;
            }


            steering = myPriority.getSteering();
            if (steering != null)
            {
                linearVelocity  += steering.linear * Time.deltaTime;
                angularVelocity += steering.angular * Time.deltaTime;
            }
        }
    }
Ejemplo n.º 8
0
    void MainSteeringBehaviors()
    {
        ResetOrientation();

        switch (choiceOfBehavior)
        {
        case SteeringBehaviors.Seek:
            Seek seek = new Seek();
            seek.character = this;
            seek.target    = newTarget;
            SteeringOutput seeking = seek.getSteering();
            if (seeking != null)
            {
                linear  += seeking.linear * Time.deltaTime;
                angular += seeking.angular * Time.deltaTime;
            }
            break;

        case SteeringBehaviors.Flee:
            Flee flee = new Flee();
            flee.character = this;
            flee.target    = newTarget;
            SteeringOutput fleeing = flee.getSteering();
            if (fleeing != null)
            {
                linear  += fleeing.linear * Time.deltaTime;
                angular += fleeing.angular * Time.deltaTime;
            }
            break;

        case SteeringBehaviors.Align:
            Align align = new Align();
            align.character = this;
            align.target    = newTarget;
            SteeringOutput aligning = align.getSteering();
            if (aligning != null)
            {
                linear  += aligning.linear * Time.deltaTime;
                angular += aligning.angular * Time.deltaTime;
            }
            break;

        case SteeringBehaviors.Face:
            Face face = new Face();
            face.character = this;
            face.target    = newTarget;
            SteeringOutput facing = face.getSteering();
            if (facing != null)
            {
                linear  += facing.linear * Time.deltaTime;
                angular += facing.angular * Time.deltaTime;
            }
            break;

        case SteeringBehaviors.LookWhereGoing:
            LookWhereGoing look = new LookWhereGoing();
            look.character = this;
            look.target    = newTarget;
            SteeringOutput looking = look.getSteering();
            if (looking != null)
            {
                linear  += looking.linear * Time.deltaTime;
                angular += looking.angular * Time.deltaTime;
            }
            break;

        case SteeringBehaviors.Arrive:
            Arrive arrive = new Arrive();
            arrive.character = this;
            arrive.target    = newTarget;
            SteeringOutput arriving = arrive.getSteering();
            if (arriving != null)
            {
                linear  += arriving.linear * Time.deltaTime;
                angular += arriving.angular * Time.deltaTime;
            }
            break;

        case SteeringBehaviors.PathFollow:

            follow.character = this;
            lookwg.character = this;

            follow.path   = myPath;
            lookwg.target = newTarget;

            SteeringOutput following = follow.getSteering();
            SteeringOutput lookingwg = lookwg.getSteering();

            if (following != null)
            {
                linear += following.linear * Time.deltaTime;
                // angular += lookingwg.angular* Time.deltaTime;
            }
            break;

        case SteeringBehaviors.Pursue:
            Pursue         pursue = new Pursue();
            LookWhereGoing PursuelookWhereGoing = new LookWhereGoing();
            pursue.character = this;
            PursuelookWhereGoing.character = this;
            pursue.target = newTarget;
            PursuelookWhereGoing.target = newTarget;
            SteeringOutput pursuing = pursue.getSteering();
            SteeringOutput pursuelookingWhereGoing = PursuelookWhereGoing.getSteering();

            if (pursuing != null)
            {
                if (pursuing.linear.magnitude <= maxSpeed)
                {
                    linear += pursuing.linear * Time.deltaTime;
                }
                angular += pursuing.angular * Time.deltaTime;
            }
            break;

        case SteeringBehaviors.Separate:
            Separation     separate       = new Separation();
            LookWhereGoing lookWhereGoing = new LookWhereGoing();
            separate.character       = this;
            lookWhereGoing.character = this;
            separate.targets         = targets;
            lookWhereGoing.target    = newTarget;
            SteeringOutput lookingWhereGoing = lookWhereGoing.getSteering();
            SteeringOutput separating        = separate.getSteering();
            if (separating != null)
            {
                linear  += separating.linear * Time.deltaTime;
                angular += separating.angular * Time.deltaTime;
            }
            break;

        case SteeringBehaviors.CollisionAvoidance:
            CollisionAvoidance avoid = new CollisionAvoidance();
            LookWhereGoing     AvoidlookWhereGoing = new LookWhereGoing();
            avoid.character = this;
            AvoidlookWhereGoing.character = this;
            avoid.targets = targets;
            AvoidlookWhereGoing.target = newTarget;
            SteeringOutput AvoidlookingWhereGoing = AvoidlookWhereGoing.getSteering();
            SteeringOutput avoiding = avoid.getSteering();
            if (avoiding != null)
            {
                linear  += avoiding.linear * Time.deltaTime;
                angular += avoiding.angular * Time.deltaTime;
            }
            break;

        case SteeringBehaviors.ObstacleAvoidance:
            ObstacleAvoidance obAvoid = new ObstacleAvoidance();
            LookWhereGoing    obAvoidlookWhereGoing = new LookWhereGoing();
            obAvoid.character = this;
            obAvoidlookWhereGoing.character = this;
            obAvoid.target = newTarget;
            obAvoidlookWhereGoing.target = newTarget;
            SteeringOutput obAvoiding = obAvoid.getSteering();
            SteeringOutput obAvoidlookingWhereGoing = obAvoidlookWhereGoing.getSteering();
            if (obAvoiding != null)
            {
                if (obAvoiding.linear.magnitude <= maxSpeed)
                {
                    linear += obAvoiding.linear * Time.deltaTime;
                }
                angular += obAvoiding.angular * Time.deltaTime;
            }
            break;

        case SteeringBehaviors.Flocking:
            Separation      sepFlock    = new Separation();
            Arrive          arriveFlock = new Arrive();
            LookWhereGoing  lwgFlock    = new LookWhereGoing();
            BlendedSteering mySteering  = new BlendedSteering();
            Kinematic[]     kBirds;
            sepFlock.character = this;
            GameObject[] goBirds = GameObject.FindGameObjectsWithTag("Pengu");
            kBirds = new Kinematic[goBirds.Length - 1];
            int j = 0;
            for (int i = 0; i < goBirds.Length - 1; i++)
            {
                if (goBirds[i] == this)
                {
                    continue;
                }
                goBirds[i].GetComponent <Animator>().SetInteger("Walk", 1);
                kBirds[j++] = goBirds[i].GetComponent <Kinematic>();
            }
            sepFlock.targets = kBirds;

            arriveFlock.character = this;
            //Debug.Log(arriveFlock.character);
            arriveFlock.target = newTarget;
            //Debug.Log(arriveFlock.target);
            lwgFlock.character               = this;
            lwgFlock.target                  = newTarget;
            mySteering.behaviors             = new BehaviorAndWeight[3];
            mySteering.behaviors[0]          = new BehaviorAndWeight();
            mySteering.behaviors[0].behavior = sepFlock;
            mySteering.behaviors[0].weight   = 1f;
            mySteering.behaviors[1]          = new BehaviorAndWeight();
            mySteering.behaviors[1].behavior = arriveFlock;
            mySteering.behaviors[1].weight   = 1f;
            mySteering.behaviors[2]          = new BehaviorAndWeight();
            mySteering.behaviors[2].behavior = lwgFlock;
            mySteering.behaviors[2].weight   = 1f;

            ObstacleAvoidance myAvoid = new ObstacleAvoidance();
            myAvoid.character = this;
            myAvoid.target    = newTarget;
            myAvoid.flee      = true;

            BlendedSteering myHighPrioritySteering = new BlendedSteering();
            myHighPrioritySteering.behaviors             = new BehaviorAndWeight[1];
            myHighPrioritySteering.behaviors[0]          = new BehaviorAndWeight();
            myHighPrioritySteering.behaviors[0].behavior = myAvoid;
            myHighPrioritySteering.behaviors[0].weight   = 0.1f;
            myAdvancedSteering.groups    = new BlendedSteering[2];
            myAdvancedSteering.groups[0] = new BlendedSteering();
            myAdvancedSteering.groups[0] = myHighPrioritySteering;
            myAdvancedSteering.groups[1] = new BlendedSteering();
            myAdvancedSteering.groups[1] = mySteering;

            //steeringUpdate = mySteering.getSteering();
            avoidObstacles = true;
            if (!avoidObstacles)
            {
                steeringUpdate = mySteering.getSteering();
                if (steeringUpdate != null)
                {
                    linear  += steeringUpdate.linear * Time.deltaTime;
                    angular += steeringUpdate.angular * Time.deltaTime;
                }
            }
            else
            {
                steeringUpdate = myAdvancedSteering.getSteering();
                if (steeringUpdate != null)
                {
                    linear  += steeringUpdate.linear * Time.deltaTime;
                    angular += steeringUpdate.angular * Time.deltaTime;
                }
            }
            break;

        case SteeringBehaviors.PathFinder:
            SteeringOutput lwyger = myRotateType.getSteering();
            linear  += myMoveType.getSteering().linear *Time.deltaTime;
            angular += myMoveType.getSteering().angular *Time.deltaTime;
            break;
        }
    }
Ejemplo n.º 9
0
 // Update is called once per frame
 protected override void Update()
 {
     steeringUpdate = myMoveType.getSteering();
     base.Update();
 }
Ejemplo n.º 10
0
    // Update is called once per frame
    void Update()
    {
        if (behaviorNum != 0)
        {
            // update my position and rotation
            this.transform.position += linearVelocity * Time.deltaTime;
            Vector3 v = new Vector3(0, angularVelocity, 0);
            this.transform.eulerAngles += v * Time.deltaTime;
        }

        // update linear and angular velocities
        SteeringOutput steering = new SteeringOutput();

        // Seek: target is "alsoMyTargetForPursueTho"
        if (behaviorNum == 1)
        {
            Seek mySeek = new Seek();
            text.text = "Seek";

            mySeek.target    = alsoMyTargetForPursueTho;
            mySeek.character = this;

            steering         = mySeek.getSteering();
            linearVelocity  += steering.linear * Time.deltaTime;
            angularVelocity += steering.angular * Time.deltaTime;
        }
        // Flee
        else if (behaviorNum == 2)
        {
            Flee myFlee = new Flee();
            text.text = "Flee";

            myFlee.character = this;
            myFlee.target    = myTarget;
            steering         = myFlee.getSteering();
            linearVelocity  += steering.linear * Time.deltaTime;
            angularVelocity += steering.angular * Time.deltaTime;
        }
        // Arrive
        else if (behaviorNum == 3)
        {
            Arrive myArrive = new Arrive();
            text.text = "Arrive";

            myArrive.character = this;
            myArrive.target    = myTarget;
            steering           = myArrive.getSteering();
            if (steering != null)
            {
                linearVelocity  += steering.linear * Time.deltaTime;
                angularVelocity += steering.angular * Time.deltaTime;
            }
            else
            {
                linearVelocity = Vector3.zero;
            }
        }
        // Align
        else if (behaviorNum == 4)
        {
            Align myAlign = new Align();
            text.text = "Align";

            myAlign.character = this;
            myAlign.target    = myTarget;
            steering          = myAlign.getSteering();
            if (steering != null)
            {
                linearVelocity  += steering.linear * Time.deltaTime;
                angularVelocity += steering.angular * Time.deltaTime;
            }
        }
        // Face
        else if (behaviorNum == 5)
        {
            Face myFace = new Face();
            text.text = "Face";

            myFace.character = this;
            myFace.target    = myTarget;
            steering         = myFace.getSteering();
            if (steering != null)
            {
                linearVelocity  += steering.linear * Time.deltaTime;
                angularVelocity += steering.angular * Time.deltaTime;
            }
        }
        // Look where you're going
        else if (behaviorNum == 6)
        {
            LWYG myLook = new LWYG();
            text.text = "LWYG";

            myLook.character = this;
            steering         = myLook.getSteering();
            if (steering != null)
            {
                linearVelocity  += steering.linear * Time.deltaTime;
                angularVelocity += steering.angular * Time.deltaTime;
            }
        }
        // Path following
        else if (behaviorNum == 7)
        {
            text.text = "Path Follow";

            myPathFollow.character = this;
            myPathFollow.path      = pathToFollow;
            steering = myPathFollow.getSteering();
            if (steering != null)
            {
                linearVelocity  += steering.linear * Time.deltaTime;
                angularVelocity += steering.angular * Time.deltaTime;
            }
        }
        // Pursue
        else if (behaviorNum == 8)
        {
            Pursue myPursue = new Pursue();
            text.text = "Pursue";

            myPursue.character = this;
            myPursue.target    = alsoMyTargetForPursueTho;
            steering           = myPursue.getSteering();
            if (steering != null)
            {
                linearVelocity  += steering.linear * Time.deltaTime;
                angularVelocity += steering.angular * Time.deltaTime;
            }
        }
        // Seperate
        else if (behaviorNum == 9)
        {
            text.text = "Seperate";

            mySeperate.character = this;
            mySeperate.targets   = targetsForSeperate;
            steering             = mySeperate.getSteering();
            if (steering != null)
            {
                linearVelocity  += steering.linear * Time.deltaTime;
                angularVelocity += steering.angular * Time.deltaTime;
            }
        }
        // Collision Avoidance
        else if (behaviorNum == 10)
        {
            text.text = "Collision Avoidance";

            CollisionAvoidance myCollision = new CollisionAvoidance();
            myCollision.character = this;
            myCollision.targets   = targetsForSeperate;
            steering = myCollision.getSteering();
            if (steering != null)
            {
                linearVelocity  += steering.linear * Time.deltaTime;
                angularVelocity += steering.angular * Time.deltaTime;
            }
        }
        // Obstacle Avoidance
        else if (behaviorNum == 11)
        {
            text.text = "Obstacle Avoidance";

            ObstacleAvoid myObstacleAvoid = new ObstacleAvoid();
            myObstacleAvoid.character = this;
            myObstacleAvoid.target    = myTarget;
            steering = myObstacleAvoid.GetSteering();
            if (steering != null)
            {
                linearVelocity  += steering.linear * Time.deltaTime;
                angularVelocity += steering.angular * Time.deltaTime;
            }
        }
    }
    void MainSteeringBehaviors()
    {
        ResetOrientation();

        switch (choiceOfBehavior)
        {
        case steeringBehaviors.Seek:
            Seek seek = new Seek();
            seek.character = this;
            seek.target    = newTarget;
            SteeringOutput seeking = seek.getSteering();
            if (seeking != null)
            {
                linear  += seeking.linear * Time.deltaTime;
                angular += seeking.angular * Time.deltaTime;
            }
            break;

        case steeringBehaviors.Flee:
            Flee flee = new Flee();
            flee.character = this;
            flee.target    = newTarget;
            SteeringOutput fleeing = flee.getSteering();
            if (fleeing != null)
            {
                linear  += fleeing.linear * Time.deltaTime;
                angular += fleeing.angular * Time.deltaTime;
            }
            break;

        case steeringBehaviors.Align:
            Align align = new Align();
            align.character = this;
            align.target    = newTarget;
            SteeringOutput aligning = align.getSteering();
            if (aligning != null)
            {
                linear  += aligning.linear * Time.deltaTime;
                angular += aligning.angular * Time.deltaTime;
            }
            break;

        case steeringBehaviors.Face:
            Face face = new Face();
            face.character = this;
            face.target    = newTarget;
            SteeringOutput facing = face.getSteering();
            if (facing != null)
            {
                linear  += facing.linear * Time.deltaTime;
                angular += facing.angular * Time.deltaTime;
            }
            break;

        case steeringBehaviors.LookWhereGoing:
            LookWhereGoing look = new LookWhereGoing();
            look.character = this;
            look.target    = newTarget;
            SteeringOutput looking = look.getSteering();
            if (looking != null)
            {
                linear  += looking.linear * Time.deltaTime;
                angular += looking.angular * Time.deltaTime;
            }
            break;

        case steeringBehaviors.Arrive:
            Arrive arrive = new Arrive();
            arrive.character = this;
            arrive.target    = newTarget;
            SteeringOutput arriving = arrive.getSteering();
            if (arriving != null)
            {
                linear  += arriving.linear * Time.deltaTime;
                angular += arriving.angular * Time.deltaTime;
            }
            break;

        case steeringBehaviors.PathFollow:


            follow.character = this;
            lookwg.character = this;

            follow.path   = path;
            lookwg.target = newTarget;

            SteeringOutput following = follow.getSteering();
            SteeringOutput lookingwg = lookwg.getSteering();

            if (following != null)
            {
                linear += following.linear * Time.deltaTime;
                // angular += lookingwg.angular* Time.deltaTime;
            }
            break;

        case steeringBehaviors.Pursue:
            Pursue         pursue = new Pursue();
            LookWhereGoing PursuelookWhereGoing = new LookWhereGoing();
            pursue.character = this;
            PursuelookWhereGoing.character = this;
            pursue.target = newTarget;
            PursuelookWhereGoing.target = newTarget;
            SteeringOutput pursuing = pursue.getSteering();
            SteeringOutput pursuelookingWhereGoing = PursuelookWhereGoing.getSteering();

            if (pursuing != null)
            {
                linear  += pursuing.linear * Time.deltaTime;
                angular += pursuing.angular * Time.deltaTime;
            }
            break;

        case steeringBehaviors.Separate:
            Separate       separate       = new Separate();
            LookWhereGoing lookWhereGoing = new LookWhereGoing();
            separate.character       = this;
            lookWhereGoing.character = this;
            separate.targets         = targets;
            lookWhereGoing.target    = newTarget;
            SteeringOutput lookingWhereGoing = lookWhereGoing.getSteering();
            SteeringOutput separating        = separate.getSteering();
            if (separating != null)
            {
                linear  += separating.linear * Time.deltaTime;
                angular += separating.angular * Time.deltaTime;
            }
            break;

        case steeringBehaviors.CollisionAvoidance:
            CollisionAvoidance avoid = new CollisionAvoidance();
            LookWhereGoing     AvoidlookWhereGoing = new LookWhereGoing();
            avoid.character = this;
            AvoidlookWhereGoing.character = this;
            avoid.targets = targets;
            AvoidlookWhereGoing.target = newTarget;
            SteeringOutput AvoidlookingWhereGoing = AvoidlookWhereGoing.getSteering();
            SteeringOutput avoiding = avoid.getSteering();
            if (avoiding != null)
            {
                linear  += avoiding.linear * Time.deltaTime;
                angular += avoiding.angular * Time.deltaTime;
            }
            break;

        case steeringBehaviors.ObstacleAvoidance:
            ObstacleAvoidance obAvoid = new ObstacleAvoidance();
            LookWhereGoing    obAvoidlookWhereGoing = new LookWhereGoing();
            obAvoid.character = this;
            obAvoidlookWhereGoing.character = this;
            obAvoid.target = newTarget;
            obAvoidlookWhereGoing.target = newTarget;
            SteeringOutput obAvoiding = obAvoid.getSteering();
            SteeringOutput obAvoidlookingWhereGoing = obAvoidlookWhereGoing.getSteering();
            if (obAvoiding != null)
            {
                linear  += obAvoiding.linear * Time.deltaTime;
                angular += obAvoiding.angular * Time.deltaTime;
            }
            break;
        }
    }
Ejemplo n.º 12
0
 void Update()
 {
     //Perseguimos al enemigo
     // con seek aceleracion
     steeringAgent.UpdateSteering(collision.getSteering(steeringAgent));
 }