protected override void Update(GameTime gameTime) { timeDifference = (float)gameTime.ElapsedGameTime.TotalSeconds; time = (float)((gameTime.TotalGameTime.TotalMilliseconds / 2000) % 2 * Math.PI); fps = 1 / (timeDifference); clipPlayer.updateFps(fps); nwClient.UpdatePos(timeDifference); nwClient.GetMsgs(); HandleScenesInput(gameTime); base.Update(gameTime); }