Ejemplo n.º 1
0
        private void OnSceneEvent(Enums.SceneState state)
        {
            if (ClipPlayer.CurrentSequence != null)
            {
                switch (state)
                {
                case Enums.SceneState.Playing:
                    ClipPlayer.Play(ClipPlayer.CurrentSequence.Name, ClipPlayer.IsLooped);
                    break;

                case Enums.SceneState.Stopped:
                {
                    CurrentPathLerpPosition = StartPathingLerpPosition;
                    CurrentPathNodeIndex    = StartPathNodeIndex;

                    ClipPlayer.Stop(true);
                }
                break;
                }
            }
        }
Ejemplo n.º 2
0
 public void Stop(bool reset)
 {
 	ClipPlayer.Stop(reset);
 }