public void LeaderBoard() { var clientRequest = new ClientModels.GetLeaderboardRequest(); clientRequest.MaxResultsCount = 3; clientRequest.StatisticName = TEST_STAT_NAME; var clientTask = PlayFabClientAPI.GetLeaderboardAsync(clientRequest); clientTask.Wait(); UUnitAssert.Null(clientTask.Result.Error, "Failed to get client leaderboard"); UUnitAssert.NotNull(clientTask.Result.Result, "Failed to get client leaderboard"); UUnitAssert.NotNull(clientTask.Result.Result.Leaderboard, "Failed to get client leaderboard"); UUnitAssert.True(clientTask.Result.Result.Leaderboard.Count > 0, "Leaderboard does not contain enough entries."); var serverRequest = new ServerModels.GetLeaderboardRequest(); serverRequest.MaxResultsCount = 3; serverRequest.StatisticName = TEST_STAT_NAME; var serverTask = PlayFabServerAPI.GetLeaderboardAsync(serverRequest); clientTask.Wait(); UUnitAssert.Null(serverTask.Result.Error, "Failed to get server leaderboard"); UUnitAssert.NotNull(serverTask.Result.Result, "Failed to get server leaderboard"); UUnitAssert.NotNull(serverTask.Result.Result.Leaderboard, "Failed to get server leaderboard"); UUnitAssert.True(serverTask.Result.Result.Leaderboard.Count > 0, "Leaderboard does not contain enough entries."); }
public void LeaderBoard() { var clientRequest = new ClientModels.GetLeaderboardRequest(); clientRequest.MaxResultsCount = 3; clientRequest.StatisticName = TEST_STAT_NAME; PlayFabClientAPI.GetLeaderboard(clientRequest, GetClientLbCallback, SharedErrorCallback); WaitForApiCalls(); UUnitAssert.Equals("Get Client Leaderboard Successful", lastReceivedMessage); // Testing anything more would be testing actual functionality of the Leaderboard, which is outside the scope of this test. }
public void LeaderBoard() { var clientRequest = new ClientModels.GetLeaderboardRequest(); clientRequest.MaxResultsCount = 3; clientRequest.StatisticName = TEST_STAT_NAME; PlayFabClientAPI.GetLeaderboard(clientRequest, GetClientLbCallback, SharedErrorCallback); WaitForApiCalls(); UUnitAssert.Equals("Get Client Leaderboard Successful", lastReceivedMessage); // Testing anything more would be testing actual functionality of the Leaderboard, which is outside the scope of this test. }