Ejemplo n.º 1
0
    Chunk makeStartChunk()
    {
        GameObject nextChunkPrefab = chunkBag.getRandomStartChunk(random);
        Chunk      newChunk        = createAndPlaceNewChunk(nextChunkPrefab, nextChunkId, 1);

        newChunk.randomToGenerate = this.seed;
        nextChunkId++;
        newChunk.orientation = this.rotation;
        return(newChunk);
    }