Ejemplo n.º 1
0
 void OnMouseOver()
 {
     if (Input.GetMouseButtonUp(0))
     {
         _characterStats = GameObject.Find("Game manager").GetComponent <Character_stats>();
         var conversation = GameObject.Find("Conversation").GetComponent <Conversation_script>();
         if (mode == npc_modes.conversation)
         {
             conversation.showConversation(idle_conversations[UnityEngine.Random.Range(0, idle_conversations.Length)]);
         }
         else if (mode == npc_modes.quest_giver)
         {
             if (!_characterStats.isOnQuest(quest_id) && _questManager.quests[quest_id].level_requirement <= _characterStats.Player_level && !_characterStats.isInCompletedQuests(quest_id))
             {
                 conversation.showConversation(conversation_id);
             }
             else
             {
                 conversation.showConversation(idle_conversations[UnityEngine.Random.Range(0, idle_conversations.Length)]);
             }
         }
         else if (mode == npc_modes.quest)
         {
             if (_characterStats.isOnQuest(quest_id))
             {
                 conversation.showConversation(conversation_id);
             }
             else
             {
                 conversation.showConversation(idle_conversations[UnityEngine.Random.Range(0, idle_conversations.Length)]);
             }
         }
     }
 }
 public void checkAvailableQuests()
 {
     available_quests.Clear();
     foreach (var quest in quests)
     {
         if (quest.id != 0 && quest.level_requirement <= _characterStats.Player_level && !_characterStats.isInCompletedQuests(quest.id) && !_characterStats.isOnQuest(quest.id))
         {
             available_quests.Add(quest);
         }
     }
 }
Ejemplo n.º 3
0
    void Update()
    {
        _characterStats = GameObject.Find("Game manager").GetComponent <Character_stats>();

        if (npc_id == 2 && _characterStats.isInCompletedQuests(1))
        {
            mode            = npc_modes.quest_giver;
            quest_id        = 2;
            conversation_id = 8;
        }


        if (mode == npc_modes.quest_giver && quest_id != 0 && _questManager.available_quests.Contains(_questManager.quests[quest_id]) && !_characterStats.isInCompletedQuests(quest_id) &&
            !_characterStats.isOnQuest(quest_id))
        {
            setQuestIcon();
        }
        else
        {
            clearQuestIcon();
        }
    }