// Start is called before the first frame update
 void Awake()
 {
     rigidbody = GetComponent <Rigidbody2D>();
     renderer  = GetComponent <CharacterRender>();// GetComponentInChildren<CharacterRender>();
 }
Ejemplo n.º 2
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 // Use this for initialization
 void Start()
 {
     cr = GameObject.FindGameObjectWithTag("PlayerRender").GetComponent <CharacterRender>();
 }