Ejemplo n.º 1
0
 void Start()
 {
     speed = PlayerPrefs.GetFloat("DroneSpeed", speed);
     ID    = CentralProcessingData.GenerateID();
     CentralProcessingData.RequestPath(transform.position, target, ID, OnPathFound);
     lineRenderer.startColor = new Color(UnityEngine.Random.Range(0.0f, 1), 0, UnityEngine.Random.Range(0.0f, 1));
     lineRenderer.endColor   = lineRenderer.startColor;
 }
 void Awake()
 {
     instance        = this;
     totalDroneCount = 0;
     droneID         = new List <int>();
     targets         = new List <Vector3>();
     pathfinder      = pathFinderGO.GetComponent <PathFinding>();
     GameObject[] targetsGO = GameObject.FindGameObjectsWithTag("Target");
     for (int i = 0; i < targetsGO.Length; i++)
     {
         targets.Add(targetsGO[i].transform.position);
     }
 }
Ejemplo n.º 3
0
    IEnumerator CreateDrone()
    {
        yield return(new WaitForSeconds(UnityEngine.Random.Range(1.0f, 5.0f)));

        while (true)
        {
            if (_d == null && CentralProcessingData.IsNodeClear(transform.position))
            {
                _d = Instantiate(drone, transform.position, transform.rotation);
                _d.GetComponent <Drone_V1>().target = CentralProcessingData.GetRandomTarget();
            }
            yield return(new WaitForSeconds(UnityEngine.Random.Range(genTime.x, genTime.y)));
        }
    }
Ejemplo n.º 4
0
 void OnPathFound(Vector3[] newPath, Boolean pathSuccessfull)
 {
     if (pathSuccessfull)
     {
         path = newPath;
         CentralProcessingData.RegisterDrone();
         lineRenderer.positionCount = path.Length + 1;
         lineRenderer.SetPosition(0, transform.position);
         for (int i = 0; i < path.Length; i++)
         {
             lineRenderer.SetPosition(i + 1, path[i]);
         }
         StopCoroutine("FollowPath");
         StartCoroutine("FollowPath");
     }
     else
     {
         DestroyImmediate(gameObject);
     }
 }
Ejemplo n.º 5
0
    IEnumerator FollowPath()
    {
        Vector3 currentWaypoint = path[0];

        while (true)
        {
            if (transform.position == currentWaypoint)
            {
                targetIndex++;
                if (targetIndex >= path.Length)
                {
                    break;
                }
                currentWaypoint = path[targetIndex];
            }
            transform.position = Vector3.MoveTowards(transform.position, currentWaypoint, speed * Time.deltaTime);
            transform.rotation = Quaternion.LookRotation(currentWaypoint - transform.position);
            yield return(new WaitForEndOfFrame());
        }
        CentralProcessingData.ClearPath(ID);
        yield return(null);

        Destroy(gameObject, 1.0f);
    }
Ejemplo n.º 6
0
 void Awake()
 {
     grid   = GetComponent <GridClass>();
     CPD    = CPD_GameObject.GetComponent <CentralProcessingData>();
     routes = new Dictionary <int, List <Node> >();
 }