Ejemplo n.º 1
0
    protected static Vector2 GetForceInteraction(CelestialObject obj1, CelestialObject obj2)
    {
        var r  = obj2.GetPosition() - obj1.GetPosition();
        var m1 = (float)obj1.GetMass();
        var m2 = (float)obj2.GetMass();

        if (r.magnitude < 1)
        {
            r = r.normalized;
        }
        return(r.normalized * ((m1 * m2) / (float)Math.Pow(r.magnitude, 2)));
    }
Ejemplo n.º 2
0
    public _celestialObject(CelestialObject planet, int id)
    {
        this.id    = id;
        position   = planet.GetPosition();
        velocity   = planet.velocity;
        staticBody = planet.staticBody;
        mass       = planet.mass;

        RotationSim rot = planet.gameObject.GetComponent <RotationSim>();

        if (rot != null)
        {
            rotation = rot.GetRotation();
        }
        else
        {
            rotation = new float[] { 0f, 0f };
        }

        name             = planet.GetName();
        textTranslation  = planet.textTranslation;
        weightMultiplier = planet.weightMultiplier;
    }