Ejemplo n.º 1
0
 public VirtualBody(CelestialObject body)
 {
     position  = body.transform.position;
     velocity  = body.GetVelocity();
     mass      = body.GetMass();
     pathColor = body.gameObject.GetComponent <Renderer>().sharedMaterial.color;
 }
Ejemplo n.º 2
0
    protected static Vector2 GetForceInteraction(CelestialObject obj1, CelestialObject obj2)
    {
        var r  = obj2.GetPosition() - obj1.GetPosition();
        var m1 = (float)obj1.GetMass();
        var m2 = (float)obj2.GetMass();

        if (r.magnitude < 1)
        {
            r = r.normalized;
        }
        return(r.normalized * ((m1 * m2) / (float)Math.Pow(r.magnitude, 2)));
    }