Ejemplo n.º 1
0
 public void SetCards(List <Card> cards)
 {
     // TODO: frosty optimization: reuse existing cards
     foreach (Card card in cards)
     {
         CardButton cardButton = Instantiate(cardButtonPrefab, cardDisplay);
         cardButton.SetCard(card);
         currCardButtons.Add(cardButton);
     }
 }
Ejemplo n.º 2
0
    /// <summary>
    /// Creates the card on the actual scene.
    /// </summary>
    public CardButton CreateCardButton(ICard card, Player player)
    {
        // Creates a new card asset from the prefab.
        GameObject newCard = Instantiate(cardPrefab, player.handTransform);

        // Sets the card info.
        newCard.transform.GetChild(0).GetComponent <Text>().text           = card.GetCardName();
        newCard.transform.GetChild(1).GetComponent <Text>().text           = card.GetCardTooltip();
        newCard.transform.GetChild(2).GetComponent <Image>().sprite        = card.GetCardSprite();
        newCard.transform.GetChild(3).GetComponentInChildren <Text>().text = card.ReturnHealth().ToString();
        newCard.transform.GetChild(4).GetComponentInChildren <Text>().text = card.ReturnAttack().ToString();

        // Associates the button with the card.
        CardButton newCardButton = newCard.GetComponent <CardButton>();

        newCardButton.SetCard(card, player);
        return(newCardButton);
    }
Ejemplo n.º 3
0
 public override void Exit()
 {
     base.Exit();
     selectedCard.SetCard(null);
 }