Ejemplo n.º 1
0
    public void LoadCurrentRoundHeroes()
    {
        currentSelection = 1;

        clearRoundButton.SetActive(true);

        content.GetComponent <RectTransform>().anchoredPosition = new Vector2(0, 1.25f);

        for (int i = 0; i < currentRoundHeroes.Count; i++)
        {
            string     pathFolder = currentRoundHeroes[i].heroFaction.ToString();
            CardButton btn        = Instantiate(cardBtnPrefab) as CardButton;
            btn.Init(currentRoundHeroes[i], pathFolder);
            btn.transform.SetParent(content, false);
        }
    }
Ejemplo n.º 2
0
    public void AddCardToCurrentRound()
    {
        if (currentCard != null)
        {
            currentRoundHeroes.Add(currentCard);
            addCardButton.interactable    = false;
            removeCardButton.interactable = true;

            if (currentSelection == 1)
            {
                string     pathFolder = currentCard.heroFaction.ToString();
                CardButton btn        = Instantiate(cardBtnPrefab) as CardButton;
                btn.Init(currentCard, pathFolder);
                btn.transform.SetParent(content, false);
            }
        }
    }
Ejemplo n.º 3
0
    public void CreateCardScrollList(string type)
    {
        currentSelection = 0;

        CardData[] currentData  = new CardData[] { };
        string     pathOverride = "";

        switch (type)
        {
        case "Basics":
            currentData = basicCards;
            break;

        case "Tactics":
            currentData = tacticCards;
            break;

        case "DelayTactics":
            currentData = delayTacticCards;
            break;

        case "Weapons":
            currentData = weaponCards;
            break;

        case "Armors":
            currentData = armorCards;
            break;

        case "Mounts":
            currentData = mountCards;
            break;

        case "Treasures":
            currentData = treasureCards;
            break;

        case "Heroes_Red":
            currentData  = heroes_redCards;
            pathOverride = "Red";
            break;

        case "Heroes_Green":
            currentData  = heroes_greenCards;
            pathOverride = "Green";
            break;

        case "Heroes_Blue":
            currentData  = heroes_blueCards;
            pathOverride = "Blue";
            break;

        case "Heroes_Colorless":
            currentData  = heroes_ColorlessCards;
            pathOverride = "Colorless";
            break;

        case "Heroes_God":
            currentData  = heroes_GodCards;
            pathOverride = "God";
            break;
        }

        content.GetComponent <RectTransform>().anchoredPosition = new Vector2(0, 1.25f);

        for (int i = 0; i < currentData.Length; i++)
        {
            CardButton btn = Instantiate(cardBtnPrefab) as CardButton;
            btn.Init(currentData[i], pathOverride);
            btn.transform.SetParent(content, false);
        }
    }