Ejemplo n.º 1
0
 private TileForList getNextMove()
 {
     if (isOutOfPosition)
     {
         prepareAI();
     }
     if (difficulty == (int)difficultyEnum.Perfect || 0 < numberOfPerfectMoves)
     {
         if (difficulty != (int)difficultyEnum.Perfect)
         {
             numberOfPerfectMoves--;
         }
         return(optimalSolution.Pop());
     }
     else
     {
         bool        doneMove = false;
         TileForList modified = optimalSolution.Pop();
         Vector2Int  position = new Vector2Int((int)carScript.transform.position.x, (int)carScript.transform.position.y);
         while (!doneMove)
         {
             int randomValue = (int)Random.Range(0, 5);
             Debug.Log("Random Value " + randomValue);
             if (!doneMove && randomValue == 0 && carScript.canAccelerate())
             {
                 modified.thisAction = "Accelerate";
                 doneMove            = true;
             }
             else if (!doneMove && randomValue == 1 && carScript.canDeaccelerate())
             {
                 modified.thisAction = "Deaccelerate";
                 doneMove            = true;
             }
             else if (!doneMove && randomValue == 2 && carScript.canDoNothing())
             {
                 modified.thisAction = "Do Nothing";
                 doneMove            = true;
             }
             else if (!doneMove && randomValue == 3 && carScript.canMoveUp())
             {
                 modified.thisAction = "Move Up";
                 doneMove            = true;
             }
             else if (!doneMove && randomValue == 4 && carScript.canMoveDown())
             {
                 modified.thisAction = "Move Down";
                 doneMove            = true;
             }
         }
         isOutOfPosition = true;
         return(modified);
     }
 }
 public void activatePlayer()
 {
     if (!playerIsActive)
     {
         currentSpeed.text = "Current Speed: " + playerCarScript.CurrentSpeed;
         playerIsActive    = true;
         if (playerCarScript.canAccelerate())
         {
             activateButton(accelerateButton);
         }
         else
         {
             deactivateButton(accelerateButton);
         }
         if (playerCarScript.canDeaccelerate())
         {
             activateButton(deaccelerateButton);
         }
         else
         {
             deactivateButton(deaccelerateButton);
         }
         if (playerCarScript.canDoNothing())
         {
             activateButton(doNothingButton);
         }
         else
         {
             deactivateButton(doNothingButton);
         }
         if (playerCarScript.canMoveUp())
         {
             activateButton(moveUpButton);
         }
         else
         {
             deactivateButton(moveUpButton);
         }
         if (playerCarScript.canMoveDown())
         {
             activateButton(moveDownButton);
         }
         else
         {
             deactivateButton(moveDownButton);
         }
     }
 }