public void setCategoryRelevant(CapabilitiesCategory cat, bool relevant)
 {
     OgrePINVOKE.RenderSystemCapabilities_setCategoryRelevant(swigCPtr, (int)cat, relevant);
     if (OgrePINVOKE.SWIGPendingException.Pending)
     {
         throw OgrePINVOKE.SWIGPendingException.Retrieve();
     }
 }
        public bool isCategoryRelevant(CapabilitiesCategory cat)
        {
            bool ret = OgrePINVOKE.RenderSystemCapabilities_isCategoryRelevant(swigCPtr, (int)cat);

            if (OgrePINVOKE.SWIGPendingException.Pending)
            {
                throw OgrePINVOKE.SWIGPendingException.Retrieve();
            }
            return(ret);
        }
Ejemplo n.º 3
0
 public void SetCategoryRelevant(CapabilitiesCategory d3D9, bool b)
 {
     // TODO: implement for IsCategoryRelevant()
 }