public static void Shake(float duration, float amount) { _instance._originalPos = _instance.gameObject.transform.localPosition; _instance.StopAllCoroutines(); _instance.StartCoroutine(_instance._shake(duration, amount)); }
public static void Shake(float duration, float amount) { _instance._originalPos = _instance.gameObject.transform.localPosition; _instance.StopAllCoroutines(); _instance.StartCoroutine(_instance._shake(duration, amount)); }