Ejemplo n.º 1
0
 public void trigger()
 {
     player.setMoveBounds(arenaMinPosition.x, arenaMaxPosition.x);
     EnemyHeadquarters.instance.spawner           = this;
     EnemyHeadquarters.instance.currentEnemyLevel = level;
     EnemyHeadquarters.instance.spawnerInstaceId  = instaceId;
     minPosHolder = camBehavior.minPosition;
     maxPosHolder = camBehavior.maxPosition;
     //TODO: Change this later, for now it fixes bugs that happen when a trigger changes the min Y
     camMinPos.y = camBehavior.minPosition.y;
     camMaxPos.y = camBehavior.maxPosition.y;
     camBehavior.ControlledMove(camMinPos, 1);
     camBehavior.minPosition = camMinPos;
     camBehavior.maxPosition = camMaxPos;
     spawnEnemies();
 }