protected override void StartLoadingPrefab() { foreach (var item in m_preCreatePrefabAddress) { CResourceManager.LoadPrefab(item, OnPrefabLoaded); } }
protected override void StartLoadingPrefab() { //如果没有解析过才解析 m_parser.Execute(); foreach (var item in m_preCreatePrefabAddress) { CResourceManager.LoadPrefab(item, OnPrefabLoaded); } }