Ejemplo n.º 1
0
        private static BoneMotion GetBoneMotion(ByteReader io)
        {
            // ?
            var motion=new BoneMotion();

            motion.BoneName=io.GetSJIS(15);
            motion.FrameNum=io.GetUInt();
            motion.Position=io.GetVector3();
            motion.Rotation=io.GetVector4();

            var bezierParams=new byte[64];
            io.GetBytes(ref bezierParams);

            return motion;
        }
Ejemplo n.º 2
0
 private Material GetMaterial(ByteReader io)
 {
     var material=new Material();
     material.Name=GetText(io);
     material.EnglishName=GetText(io);
     material.Diffuse=io.GetVector4();
     material.Specular=io.GetVector3();
     material.SpecularFactor=io.GetFloat();
     material.Ambient=io.GetVector3();
     material.Flag=io.GetByte();
     material.EdgeColor=io.GetVector4();
     material.EdgeSize=io.GetFloat();
     material.TextureIndex=GetTextureIndex(io);
     material.SphereTextureIndex=GetTextureIndex(io);
     material.SphereMode=(SPHERE_MODE)io.GetByte();
     material.UseSharedToon=io.GetByte()==0 ? false : true;
     material.ToonTextureIndex=GetTextureIndex(io);
     material.Memo=GetText(io);
     material.IndexCount=io.GetInt();
     return material;
 }
Ejemplo n.º 3
0
 private Vertex GetVertex(ByteReader io)
 {
     Vertex vertex;
     vertex.Position=io.GetVector3();
     vertex.Normal=io.GetVector3();
     vertex.UV=io.GetVector2();
     vertex.DeformType=(VERTEX_DEFORM)io.GetByte();
     vertex.BoneIndices=new int[4];
     vertex.BoneWeights=new float[4];
     switch(vertex.DeformType)
     {
         case VERTEX_DEFORM.BDEF1:
             vertex.BoneIndices[0]=GetBoneIndex(io);
             break;
         case VERTEX_DEFORM.BDEF2:
             vertex.BoneIndices[0]=GetBoneIndex(io);
             vertex.BoneIndices[1]=GetBoneIndex(io);
             vertex.BoneWeights[0]=io.GetFloat();
             break;
         case VERTEX_DEFORM.BDEF4:
             vertex.BoneIndices[0]=GetBoneIndex(io);
             vertex.BoneIndices[1]=GetBoneIndex(io);
             vertex.BoneIndices[2]=GetBoneIndex(io);
             vertex.BoneIndices[3]=GetBoneIndex(io);
             vertex.BoneWeights[0]=io.GetFloat();
             vertex.BoneWeights[1]=io.GetFloat();
             vertex.BoneWeights[2]=io.GetFloat();
             vertex.BoneWeights[3]=io.GetFloat();
             break;
         case VERTEX_DEFORM.SDEF:
             throw new PmxException("not implemented");
     }
     vertex.EdgeFactor=io.GetFloat();
     return vertex;
 }
Ejemplo n.º 4
0
 private Bone GetBone(ByteReader io)
 {
     var bone=new Bone();
     bone.Name=GetText(io);
     bone.EnglishName=GetText(io);
     bone.Position=io.GetVector3();
     bone.ParentIndex=GetBoneIndex(io);
     bone.Layer=io.GetInt();
     bone.Flags=(BONEFLAG)io.GetUShort();
     if(bone.HasFlag(BONEFLAG.HAS_TAILBONE)){
         bone.TailBoneIndex=GetBoneIndex(io);
     }
     else{
         bone.TailOffset=io.GetVector3();
     }
     if(bone.HasFlag(BONEFLAG.ROTATION_EFFECTED)
             || bone.HasFlag(BONEFLAG.TRANSLATION_EFFECTED)){
         bone.EffectIndex=GetBoneIndex(io);
         bone.EffectFactor=io.GetFloat();
     }
     if(bone.HasFlag(BONEFLAG.HAS_FIXEDAXIS)){
         bone.FixedAxis=io.GetVector3();
     }
     if(bone.HasFlag(BONEFLAG.HAS_LOCALAXIS)){
         bone.LocalAxisX=io.GetVector3();
         bone.LocalAxisZ=io.GetVector3();
     }
     if(bone.HasFlag(BONEFLAG.DEFORM_EXTERNAL_PARENT)){
         bone.ExternalParentKey=io.GetInt();
     }
     if(bone.HasFlag(BONEFLAG.HAS_IK)){
         var ik=new IKSolver();
         bone.IKSolver=ik;
         ik.TargetIndex=GetBoneIndex(io);
         ik.Iterations=io.GetInt();
         ik.UnitRadian=io.GetFloat();
         int Count=io.GetInt();
         ik.Chains=Enumerable.Range(1, Count).Select(_
                 =>{
                 var link=new IKLink();
                 link.BoneIndex=GetBoneIndex(io);
                 link.IsLimited=io.GetByte()==0 ? false : true;
                 if(link.IsLimited){
                 link.MinEulerRadians=io.GetVector3();
                 link.MaxEulerRadians=io.GetVector3();
                 }
                 return link;
                 }).ToArray();
     }
     return bone;
 }