public virtual void OnPadClicked(ClickedEventArgs e)
 {
     if (PadClicked != null)
     {
         PadClicked(this, e);
     }
     if (this.name.Equals("Controller (left)"))
     {
         for (int i = 1; i <= smallMultipleNumbers; i++)
         {
             GameObject building = GameObject.Find("Building " + i);
             buildS = building.transform.GetChild(0).gameObject.GetComponent <BuildingScript>();
             buildS.ChangeExplosion();
         }
     }
 }