protected void Sel() { if (Main.selectBuild != null) { Main.selectBuild.Default(); } Main.selectBuild = this; MeshBuild.materials = Outmat; Menu.OpenBuild(BuildName, resurs, ((int)Count()).ToString(), level); }
protected void Sel() { if (Main.selectBuild != null) { Main.selectBuild.Default(); } Main.selectBuild = this; MeshBuild.materials = Outmat; Menu.OpenBuild(BuildName, resurs, ((int)Count()).ToString(), level); }