protected virtual void Dispose(bool disposing) { lock (this) { // Do nothing if the object has already been disposed of. if (disposed) { return; } if (disposing) { // Release disposable objects used by this instance here. if (BrushPoint != null) { BrushPoint.Dispose(); } } // Release unmanaged resources here. Don't access reference type fields. // Remember that the object has been disposed of. disposed = true; } }
public void Dispose() { if (BrushPoint != null) { BrushPoint.Dispose(); } if (Canvas != null) { Canvas.Dispose(); } }