void Update() { anim.SetInteger("health", health.health); anim.SetInteger("ammo", ammo.ammo); anim.SetFloat("distanceToEnemy", botUtility.GetDistanceToClosestEnemy()); anim.SetBool("navigating", botUtility.IsNavigating()); }
public IEnumerator NavigateToEnemy() { var target = botUtility.FindClosestPlayer(); if (botUtility.NavigateTo(target)) { do { yield return(null); } while (botUtility.IsNavigating() && botUtility.GetDistanceToClosestEnemy() >= 10.0f); } }