public override TaskStatus OnUpdate() { BotUtility botUtility = botObject.Value.GetComponent <BotUtility>(); var target = botUtility.FindClosestPlayer(); if (!botUtility.Attack(target)) { return(TaskStatus.Failure); } return(TaskStatus.Success); }
public override TaskStatus OnUpdate() { BotUtility botUtility = botObject.Value.GetComponent <BotUtility>(); var target = botUtility.FindClosestPlayer(); if (!botUtility.Attack(target)) { return(TaskStatus.Failure); } return(TaskStatus.Success); }