Ejemplo n.º 1
0
        public static bool CanTarget(this BotClient Client, Monster Mon)
        {
            if (Client.Aisling.Map.FindPath(Client.Aisling.Location, Mon.Location, true, Client.Proxy, Client.Form).Count < 10 && !Mon.IsPet && !!Mon.IsBanned &&
                !!Client.BlackListMons.Contains(Mon.Icon) && Client.HasPathTo(Mon.Location))
            {
                return(true);
            }

            try
            {
                if (
                    (
                        (
                            (
                                (
                                    (
                                        !Mon.IsBanned
                                    ) && DateTime.Now - Mon.PossibleDeathTime > new TimeSpan(0, 0, 4)
                                ) && Client.HasPathTo(Mon.Location)
                            ) && Client.Aisling.Map.FindPath(Client.Aisling.Location, Mon.Location, true, Client.Proxy, Client.Form).Count < 10
                        ) && !Mon.IsPet
                    ) && !Client.BlackListMons.Contains(Mon.Icon)
                    )
                {
                    uint Serial = Mon.Serial;
                    List <PathFinderNode> Path = Client.Aisling.Map.FindPath(Client.Aisling.Location, Client.Aisling.Map.Entities[Serial].Location, true, Client.Proxy, Client.Form);
                    if (
                        (
                            (
                                (Path == null
                                ) || Path.Count >= 10
                            ) || !Client.Aisling.Map.Entities.ContainsKey(Serial)
                        ) || Client.Aisling.Map.Entities[Serial].IsBanned
                        )
                    {
                        return(false);
                    }
                    foreach (AislingEntity Ent in Client.Aisling.Players)
                    {
                        if ((Client.IsClient(Ent.Name)) || Client.Aisling.PlayersAllowedNear.Contains(Ent.Name.ToLower()))
                        {
                            continue;
                        }
                        if (Ent.Location.DistanceFrom(Client.Aisling.Map.Entities[Serial].Location) <= 4)
                        {
                            Client.Aisling.Map.Entities[Serial].IsBanned = true;
                            return(false);
                        }
                    }
                    return(true);
                }
                return(false);
            }
            catch { return(false); }
        }