void ActivateBoss() { if (bossInPlay) { ToggleBoss(); bm.SummonBoss(); float bossCount = Random.Range(3f, 6f); Invoke("DeactivateBoss", bossCount); } }
void ActivateBoss() { if (bossInPlay) { ToggleBoss(); bm.SummonBoss(); float bossCount = Random.Range(3f, 6f); Invoke("DeactivateBoss", bossCount); } }