// Update is called once per frame void Update() { manager.TurnHead(); if (Input.GetKeyDown(KeyCode.LeftControl)) { manager.DeployEnemy(clawPrefab, enemyPrefabs[0], new Vector3(-3, 1, -3)); } }
// Update is called once per frame void Update() { manager.TurnHead(); if (Input.GetKeyDown(KeyCode.LeftControl)) { manager.DeployEnemy(clawPrefab, enemyPrefabs[0], new Vector3(-3, 1, -3)); } }