Ejemplo n.º 1
0
 private void Load()
 {
     if (checkDialog.IsOpen)
     {
         checkDialog.CloseDialog();
     }
     byte[] save = File.ReadAllBytes(GameStateModel.GetSaveLocation(selectedPath));
     byte[] meta = File.ReadAllBytes(GameStateModel.GetSaveMetaLocation(selectedPath));
     //TODO : Bootstrap 같은 형식으로 Boot 클래스가 필요함.
     BootstrapManager.getInstance().RebootGameWithData(GameStateModel.Deserialize <GameStateModel>(save),
                                                       GameStateModel.Deserialize <GameStateModel.SaveMeta>(meta));
     CloseMenu();
 }
Ejemplo n.º 2
0
 void Start()
 {
     inst_boot = BootstrapManager.getInstance();
 }