private void Load() { if (checkDialog.IsOpen) { checkDialog.CloseDialog(); } byte[] save = File.ReadAllBytes(GameStateModel.GetSaveLocation(selectedPath)); byte[] meta = File.ReadAllBytes(GameStateModel.GetSaveMetaLocation(selectedPath)); //TODO : Bootstrap 같은 형식으로 Boot 클래스가 필요함. BootstrapManager.getInstance().RebootGameWithData(GameStateModel.Deserialize <GameStateModel>(save), GameStateModel.Deserialize <GameStateModel.SaveMeta>(meta)); CloseMenu(); }
void Start() { inst_boot = BootstrapManager.getInstance(); }