public RotationConstraints() : base() { XRotation = new RotationMax2D(); YRotation = new RotationMax2D(); ZRotation = new RotationMax2D(); Freeze = new Bool3D(); }
public ScaleConstraints() : base() { XScale = new MinMax2D(); YScale = new MinMax2D(); ZScale = new MinMax2D(); Freeze = new Bool3D(); }
public Transformation3D() : base() { Position = new Bool3D(); Rotation = new Bool3D(); }