Ejemplo n.º 1
0
    // Use this for initialization
    void Start()
    {
        my_button.enabled = false;

        full_image.sprite = GetComponent <Image>().sprite;
        base_color        = full_image.color;
        board             = Board_C.this_board;


        Update_fill();
    }
Ejemplo n.º 2
0
    // Use this for initialization
    void Start()
    {
        board = Board_C.this_board.GetComponent <Board_C>();


        for (int n = 0; n < board.gem_length; n++)
        {
            if (player)
            {
                my_text[n].text = Board_C.this_board.GetComponent <Board_C>().player_armor[n].ToString();
            }
            else
            {
                my_text[n].text = Board_C.this_board.GetComponent <Board_C>().enemy_armor[n].ToString();
            }
        }
    }
Ejemplo n.º 3
0
    // Use this for initialization
    void Start()
    {
        my_button.enabled = false;

        full_image.sprite = GetComponent <Image>().sprite;
        base_color        = full_image.color;
        board             = Board_C.this_board.GetComponent <Board_C>();

        if (player)
        {
            cost = board.bonus_cost[slot_number];
        }
        else
        {
            cost = board.enemy_bonus_cost[slot_number];
        }

        Update_fill();
    }
Ejemplo n.º 4
0
 // Use this for initialization
 void Start()
 {
     board = Board_C.this_board;
 }
Ejemplo n.º 5
0
 // Use this for initialization
 void Start()
 {
     board = Board_C.this_board.GetComponent <Board_C>();
 }
Ejemplo n.º 6
0
    //[SerializeField]
    //private bool _isUsingTouch = true;

    // Use this for initialization
    void Start()
    {
        board   = GetComponent <Board_C>();
        cameraZ = Camera.main.transform.position.z - board.pivot_board.transform.position.z;
    }