// Use this for initialization void Start() { my_button.enabled = false; full_image.sprite = GetComponent <Image>().sprite; base_color = full_image.color; board = Board_C.this_board; Update_fill(); }
// Use this for initialization void Start() { board = Board_C.this_board.GetComponent <Board_C>(); for (int n = 0; n < board.gem_length; n++) { if (player) { my_text[n].text = Board_C.this_board.GetComponent <Board_C>().player_armor[n].ToString(); } else { my_text[n].text = Board_C.this_board.GetComponent <Board_C>().enemy_armor[n].ToString(); } } }
// Use this for initialization void Start() { my_button.enabled = false; full_image.sprite = GetComponent <Image>().sprite; base_color = full_image.color; board = Board_C.this_board.GetComponent <Board_C>(); if (player) { cost = board.bonus_cost[slot_number]; } else { cost = board.enemy_bonus_cost[slot_number]; } Update_fill(); }
// Use this for initialization void Start() { board = Board_C.this_board; }
// Use this for initialization void Start() { board = Board_C.this_board.GetComponent <Board_C>(); }
//[SerializeField] //private bool _isUsingTouch = true; // Use this for initialization void Start() { board = GetComponent <Board_C>(); cameraZ = Camera.main.transform.position.z - board.pivot_board.transform.position.z; }