internal void PackageOsz()
        {
            Beatmap b = hitObjectManager.Beatmap;

            if (b.InOszContainer)
            {
                return;
            }

            SaveFile();

            DeleteUnnecessaryFiles();

            GameBase.PackageFile(b.SortTitle + @".osz", b.ContainingFolderAbsolute);

#if DEBUG
            MapPackage p = b.ConvertToOsz2(Path.Combine(GameBase.EXPORT_FOLDER, GeneralHelper.WindowsFilenameStrip(b.SortTitle) + @".osz2"), false);
            Osz2Factory.CloseMapPackage(p);
#endif
        }