internal void PackageOsz() { Beatmap b = hitObjectManager.Beatmap; if (b.InOszContainer) { return; } SaveFile(); DeleteUnnecessaryFiles(); GameBase.PackageFile(b.SortTitle + @".osz", b.ContainingFolderAbsolute); #if DEBUG MapPackage p = b.ConvertToOsz2(Path.Combine(GameBase.EXPORT_FOLDER, GeneralHelper.WindowsFilenameStrip(b.SortTitle) + @".osz2"), false); Osz2Factory.CloseMapPackage(p); #endif }