Ejemplo n.º 1
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 public void StartWaves(BattleVariant battleVariant)
 {
     spawnRateCurrent   = spawnRate * battleVariant.spawnRateMult + battleVariant.spawnRatePlus;
     waveNumberCurrent  = (int)Math.Round(waveNumber * battleVariant.waveNumberMult) + battleVariant.waveNumberPlus;
     numOfSpawnsCurrent = (int)Math.Round(numOfSpawns * battleVariant.numOfSpawnsMult) + battleVariant.numOfSpawnsPlus;
     StartWaves(false);
 }
Ejemplo n.º 2
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 void StartBattle(BattleVariant battleVariant)
 {
     Stage = StageGame.Battle;
     hero.SetActive(true);
     ShowCanvasWays(false);
     mobSpawner.StartWaves(battleVariant);
 }