Ejemplo n.º 1
0
        private void takeDamage(BaseProjectile projectile, int damage)
        {
            var playerPosition           = player.getPlayerPosition();
            var pushbackFactor           = projectile.getPushbackFactor();
            var enemyPosition            = transform.position;
            var distanceVector           = playerPosition - enemyPosition;
            var distanceVectorNormalized = distanceVector.normalized;
            var resultVector             = distanceVectorNormalized * pushbackFactor;

            myRigidbody.AddForce(-resultVector, ForceMode.Force);

            var percent = 100f / (projectile.getMaxStoppingFactor() / projectile.getStoppingFactor());

            slowDown(percent);
            updateHealth(damage);
        }