Ejemplo n.º 1
0
    public BaseProjectile GetProjectile(string projectileTemplate)
    {
        foreach (BaseProjectile projectile in projectileList)
        {
            if (projectile.IsSameType(projectileTemplate) && projectile.IsFree())
            {
                projectile.Use();
                return(projectile);
            }
        }
        GameObject     newGameObject = Instantiate(Resources.Load("Prefabs/" + projectileTemplate) as GameObject);
        BaseProjectile newProjectile = newGameObject.GetComponent <BaseProjectile>();

        projectileList.Add(newProjectile);
        newProjectile.Use();
        return(newProjectile);
    }