Ejemplo n.º 1
0
    public void ServerUse_Strike()
    {
        BasePlayer ownerPlayer = this.GetOwnerPlayer();

        if (Object.op_Equality((Object)ownerPlayer, (Object)null))
        {
            return;
        }
        Vector3 position = ownerPlayer.eyes.position;
        Vector3 vector3  = ownerPlayer.eyes.BodyForward();

        for (int index1 = 0; index1 < 2; ++index1)
        {
            List <RaycastHit> list = (List <RaycastHit>)Pool.GetList <RaycastHit>();
            GamePhysics.TraceAll(new Ray(Vector3.op_Subtraction(position, Vector3.op_Multiply(vector3, index1 == 0 ? 0.0f : 0.2f)), vector3), index1 == 0 ? 0.0f : this.attackRadius, list, this.effectiveRange + 0.2f, 1219701521, (QueryTriggerInteraction)0);
            bool flag = false;
            for (int index2 = 0; index2 < list.Count; ++index2)
            {
                RaycastHit hit    = list[index2];
                BaseEntity entity = hit.GetEntity();
                if (!Object.op_Equality((Object)entity, (Object)null) && (!Object.op_Inequality((Object)entity, (Object)null) || !Object.op_Equality((Object)entity, (Object)ownerPlayer) && !entity.EqualNetID((BaseNetworkable)ownerPlayer)) && ((!Object.op_Inequality((Object)entity, (Object)null) || !entity.isClient) && !(entity.Categorize() == ownerPlayer.Categorize())))
                {
                    float num = 0.0f;
                    foreach (DamageTypeEntry damageType in this.damageTypes)
                    {
                        num += damageType.amount;
                    }
                    entity.OnAttacked(new HitInfo((BaseEntity)ownerPlayer, entity, DamageType.Slash, num * this.npcDamageScale));
                    HitInfo info = (HitInfo)Pool.Get <HitInfo>();
                    info.HitPositionWorld = ((RaycastHit) ref hit).get_point();
                    info.HitNormalWorld   = Vector3.op_UnaryNegation(vector3);
                    info.HitMaterial      = entity is BaseNpc || entity is BasePlayer?StringPool.Get("Flesh") : StringPool.Get(Object.op_Inequality((Object)hit.GetCollider().get_sharedMaterial(), (Object)null) ? hit.GetCollider().get_sharedMaterial().GetName() : "generic");

                    Effect.server.ImpactEffect(info);
                    // ISSUE: cast to a reference type
                    Pool.Free <HitInfo>((M0&)ref info);
                    flag = true;
                    if (!Object.op_Inequality((Object)entity, (Object)null) || entity.ShouldBlockProjectiles())
                    {
                        break;
                    }
                }
            }
            // ISSUE: cast to a reference type
            Pool.FreeList <RaycastHit>((List <M0>&) ref list);
            if (flag)
            {
                break;
            }
        }
    }
Ejemplo n.º 2
0
    public void ServerUse_Strike()
    {
        BasePlayer ownerPlayer = base.GetOwnerPlayer();

        if (ownerPlayer == null)
        {
            return;
        }
        Vector3 vector3  = ownerPlayer.eyes.position;
        Vector3 vector31 = ownerPlayer.eyes.BodyForward();

        for (int i = 0; i < 2; i++)
        {
            List <RaycastHit> list = Facepunch.Pool.GetList <RaycastHit>();
            GamePhysics.TraceAll(new Ray(vector3 - (vector31 * (i == 0 ? 0f : 0.2f)), vector31), (i == 0 ? 0f : this.attackRadius), list, this.effectiveRange + 0.2f, 1219701521, QueryTriggerInteraction.UseGlobal);
            bool flag = false;
            for (int j = 0; j < list.Count; j++)
            {
                RaycastHit item   = list[j];
                BaseEntity entity = item.GetEntity();
                if (!(entity == null) && (!(entity != null) || !(entity == ownerPlayer) && !entity.EqualNetID(ownerPlayer)) && (!(entity != null) || !entity.isClient) && !(entity.Categorize() == ownerPlayer.Categorize()))
                {
                    float single = 0f;
                    foreach (DamageTypeEntry damageType in this.damageTypes)
                    {
                        single += damageType.amount;
                    }
                    entity.OnAttacked(new HitInfo(ownerPlayer, entity, DamageType.Slash, single * this.npcDamageScale));
                    HitInfo hitInfo = Facepunch.Pool.Get <HitInfo>();
                    hitInfo.HitPositionWorld = item.point;
                    hitInfo.HitNormalWorld   = -vector31;
                    if (entity is BaseNpc || entity is BasePlayer)
                    {
                        hitInfo.HitMaterial = StringPool.Get("Flesh");
                    }
                    else
                    {
                        hitInfo.HitMaterial = StringPool.Get((item.GetCollider().sharedMaterial != null ? item.GetCollider().sharedMaterial.GetName() : "generic"));
                    }
                    Effect.server.ImpactEffect(hitInfo);
                    Facepunch.Pool.Free <HitInfo>(ref hitInfo);
                    flag = true;
                    if (!(entity != null) || entity.ShouldBlockProjectiles())
                    {
                        break;
                    }
                }
            }
            Facepunch.Pool.FreeList <RaycastHit>(ref list);
            if (flag)
            {
                break;
            }
        }
    }
Ejemplo n.º 3
0
    public void ServerUse_Strike()
    {
        BasePlayer ownerPlayer = GetOwnerPlayer();

        if (ownerPlayer == null)
        {
            return;
        }
        Vector3 position = ownerPlayer.eyes.position;
        Vector3 vector   = ownerPlayer.eyes.BodyForward();

        for (int i = 0; i < 2; i++)
        {
            List <RaycastHit> obj = Facepunch.Pool.GetList <RaycastHit>();
            GamePhysics.TraceAll(new Ray(position - vector * ((i == 0) ? 0f : 0.2f), vector), (i == 0) ? 0f : attackRadius, obj, effectiveRange + 0.2f, 1219701521);
            bool flag = false;
            for (int j = 0; j < obj.Count; j++)
            {
                RaycastHit hit    = obj[j];
                BaseEntity entity = RaycastHitEx.GetEntity(hit);
                if (entity == null || (entity != null && (entity == ownerPlayer || entity.EqualNetID(ownerPlayer))) || (entity != null && entity.isClient) || entity.Categorize() == ownerPlayer.Categorize())
                {
                    continue;
                }
                float num = 0f;
                foreach (DamageTypeEntry damageType in damageTypes)
                {
                    num += damageType.amount;
                }
                entity.OnAttacked(new HitInfo(ownerPlayer, entity, DamageType.Slash, num * npcDamageScale));
                HitInfo obj2 = Facepunch.Pool.Get <HitInfo>();
                obj2.HitEntity        = entity;
                obj2.HitPositionWorld = hit.point;
                obj2.HitNormalWorld   = -vector;
                if (entity is BaseNpc || entity is BasePlayer)
                {
                    obj2.HitMaterial = StringPool.Get("Flesh");
                }
                else
                {
                    obj2.HitMaterial = StringPool.Get((RaycastHitEx.GetCollider(hit).sharedMaterial != null) ? AssetNameCache.GetName(RaycastHitEx.GetCollider(hit).sharedMaterial) : "generic");
                }
                ServerUse_OnHit(obj2);
                Effect.server.ImpactEffect(obj2);
                Facepunch.Pool.Free(ref obj2);
                flag = true;
                if (!(entity != null) || entity.ShouldBlockProjectiles())
                {
                    break;
                }
            }
            Facepunch.Pool.FreeList(ref obj);
            if (flag)
            {
                break;
            }
        }
    }