Ejemplo n.º 1
0
		private void SpectateChatCmd(BasePlayer player, string command, string[] args)
        {
            if (permission.UserHasPermission(player.UserIDString, "CanSpecTate"))
            {
				if (!player.IsSpectating())
				{
					var target = (args.Length > 0 ? BasePlayer.Find(args[0])?.displayName : string.Empty);
					if (string.IsNullOrEmpty(target) || target == player.displayName)
					{
						PrintToChat(player, "No target has been set");
						return;
					}
					player.Die();
					player.SetPlayerFlag(BasePlayer.PlayerFlags.Spectating, true);
					player.gameObject.SetLayerRecursive(10);
					player.CancelInvoke("MetabolismUpdate");
					player.CancelInvoke("InventoryUpdate");
					PrintToChat(player, "Started Spectating");
					player.UpdateSpectateTarget(target);
					player.SetPlayerFlag(BasePlayer.PlayerFlags.ThirdPersonViewmode, true);
				}
				else
				{
					player.SetParent(null, 0);
					player.metabolism.Reset();
					player.InvokeRepeating("InventoryUpdate", 1f, 0.1f * UnityEngine.Random.Range(0.99f, 1.01f));
					player.SetPlayerFlag(BasePlayer.PlayerFlags.Spectating, false);
					player.gameObject.SetLayerRecursive(17);
					PrintToChat(player, "Stopped Spectating");
					player.SetPlayerFlag(BasePlayer.PlayerFlags.ThirdPersonViewmode, false);
				}
            } else SendReply(player, "You don't have spectating permissions!");
        }
Ejemplo n.º 2
0
        void cmdChatTeamTP(BasePlayer player, string command, string[] args)
        {
            if (!Permission.HasPermission(player.userID, permissionModer))
            {
                SendReply(player, "У вас нет нужных превилегий!");
                return;
            }
            if (!player.IsSpectating())
            {
                if (spectatingPlayers.Count == 0)
                {
                    SendReply(player, "Подозреваемые еще не обнаружены!");
                    return;
                }
                var target = spectatingPlayers.First().Key;
                spectatingPlayers.Remove(target);

                if (target.IsDead())
                {
                    SendReply(player, "Ошибка: игрок не найден или умер!");
                    return;
                }

                if (ReferenceEquals(target, player))
                {
                    SendReply(player, "Следить за собой нельзя!");
                    return;
                }

                if (target.IsSpectating())
                {
                    SendReply(player, "Подозреваемый наблюдает за кем-то");
                    return;
                }

                lastPositions[player.userID] = player.GetNetworkPosition();

                // Prep player for spectate mode
                var heldEntity = player.GetActiveItem()?.GetHeldEntity() as HeldEntity;
                heldEntity?.SetHeld(false);

                player.SetPlayerFlag(BasePlayer.PlayerFlags.Spectating, true);
                // Put player in spectate mode
                player.gameObject.SetLayerRecursive(10);
                player.CancelInvoke("MetabolismUpdate");
                player.CancelInvoke("InventoryUpdate");
                player.ClearEntityQueue();
                entitySnapshot.Invoke(player, new object[] { target });
                player.gameObject.Identity();
                player.SetParent(target);
                player.SetPlayerFlag(BasePlayer.PlayerFlags.ThirdPersonViewmode, true);
                player.Command("camoffset 0,1.3,0");

                SendReply(player, "Слежка началась!");
            }
            else
            {
                SpectateFinish(player);
            }
        }
Ejemplo n.º 3
0
        void ChatCommand(BasePlayer player, string command, string[] args)
        {
            if (!IsAllowed(player.UserIDString, permSpectate))
            {
                PrintToChat(player, Lang("NotAllowed", player.UserIDString));
                return;
            }

            if (!player.IsSpectating())
            {
                var target = (args.Length > 0 ? BasePlayer.Find(args[0]) : null);
                if (target == null || target == player)
                {
                    PrintToChat(player, Lang("NoTargets", player.UserIDString));
                    return;
                }

                // Store current location before spectating
                lastPositions.Add(player.UserIDString, player.transform.position);

                // Put player in spectate mode
                player.SetPlayerFlag(BasePlayer.PlayerFlags.Spectating, true);
                player.gameObject.SetLayerRecursive(10);
                player.CancelInvoke("MetabolismUpdate");
                player.CancelInvoke("InventoryUpdate");
                player.ClearEntityQueue();
                entitySnapshot.Invoke(player, new object[] { target });
                player.gameObject.Identity();
                player.SetParent(target, 0);

                // Notify player and store target name
                PrintToChat(player, Lang("SpectateStart", player.UserIDString, target.displayName));
                spectating.Add(player.UserIDString, target.displayName);
            }
            else
            {
                // Restore player to normal mode
                player.SetParent(null, 0);
                player.SetPlayerFlag(BasePlayer.PlayerFlags.Spectating, false);
                player.gameObject.SetLayerRecursive(17);
                player.metabolism.Reset();
                player.InvokeRepeating("InventoryUpdate", 1f, 0.1f * UnityEngine.Random.Range(0.99f, 1.01f));

                // Teleport to original location after spectating
                var lastPosition = lastPositions[player.UserIDString];
                rust.ForcePlayerPosition(player, lastPosition.x, lastPosition.y, lastPosition.z);
                if (lastPositions.ContainsKey(player.UserIDString))
                {
                    lastPositions.Remove(player.UserIDString);
                }

                // Notify player and clear target name
                PrintToChat(player, Lang("SpectateStop", player.UserIDString, spectating[player.UserIDString]));
                if (spectating.ContainsKey(player.UserIDString))
                {
                    spectating.Remove(player.UserIDString);
                }
            }
        }
 private void StartSpectating(BasePlayer player, BasePlayer target)
 {
     if (!player.IsSpectating())
     {
         player.SetPlayerFlag(BasePlayer.PlayerFlags.Spectating, true);
         player.gameObject.SetLayerRecursive(10);
         player.CancelInvoke("MetabolismUpdate");
         player.CancelInvoke("InventoryUpdate");
         player.ClearEntityQueue();
         entitySnapshot.Invoke(player, new object[] { target });
         player.gameObject.Identity();
         player.SetParent(target, 0);
     }
 }
Ejemplo n.º 5
0
        void HidePlayer(BasePlayer player)
        {
            // Make the player invisible
            player.SetPlayerFlag(BasePlayer.PlayerFlags.Spectating, true);
            player.gameObject.SetLayerRecursive(10);
            player.CancelInvoke("MetabolismUpdate");
            player.CancelInvoke("InventoryUpdate");

            // Set the player flags
            SetPropFlags(player);

            // Show the taunt button
            TauntButton(player, null);

            PrintToChat(player, PlayerHiding);
        }
 internal void OnPlayerDisconnected(BasePlayer player)
 {
     if (!Ready)
     {
         return;
     }
     player.CancelInvoke(_playerStatsActions[player.userID]);
     _playerStatsActions.Remove(player.userID);
 }
Ejemplo n.º 7
0
        void SpectateChatCmd(BasePlayer player, string command, string[] args)
        {
            if (!HasPermission(player, "spectate.allowed"))
            {
                SendReply(player, NoPermission);
                return;
            }

            if (!player.IsSpectating())
            {
                var target = (args.Length > 0 ? BasePlayer.Find(args[0])?.displayName : string.Empty);
                if (string.IsNullOrEmpty(target) || target == player.displayName)
                {
                    PrintToChat(player, NoTargets);
                    return;
                }

                // Put player in spectator mode
                player.SetPlayerFlag(BasePlayer.PlayerFlags.Spectating, true);
                player.gameObject.SetLayerRecursive(10);
                player.CancelInvoke("MetabolismUpdate");
                player.CancelInvoke("InventoryUpdate");

                // Set spectate target
                player.UpdateSpectateTarget(target);

                // Set player to third-person view
                player.SetPlayerFlag(BasePlayer.PlayerFlags.ThirdPersonViewmode, true);

                PrintToChat(player, SpectateStart);
            }
            else
            {
                // Restore player to normal mode/view
                player.SetParent(null, 0);
                player.metabolism.Reset();
                player.InvokeRepeating("InventoryUpdate", 1f, 0.1f * Random.Range(0.99f, 1.01f));
                player.SetPlayerFlag(BasePlayer.PlayerFlags.Spectating, false);
                player.gameObject.SetLayerRecursive(17);
                player.SetPlayerFlag(BasePlayer.PlayerFlags.ThirdPersonViewmode, false);

                PrintToChat(player, SpectateStop);
            }
        }
Ejemplo n.º 8
0
        /////////////////////////////////////////
        // Random functions
        /////////////////////////////////////////

        /*void ForcePlayerPosition(BasePlayer player, Vector3 destination)
         * {
         *  player.transform.position = destination;
         *  player.ClientRPCPlayer(null, player, "ForcePositionTo", new object[] { destination });
         *  player.TransformChanged();
         * }*/
        static void PutToSleep(BasePlayer player)
        {
            if (!player.IsSleeping())
            {
                player.SetPlayerFlag(BasePlayer.PlayerFlags.Sleeping, true);
                if (!BasePlayer.sleepingPlayerList.Contains(player))
                {
                    BasePlayer.sleepingPlayerList.Add(player);
                }
                player.CancelInvoke("InventoryUpdate");
                player.inventory.crafting.CancelAll(true);
            }
        }
Ejemplo n.º 9
0
 internal void OnPlayerDisconnected(BasePlayer player)
 {
     if (!Ready)
     {
         return;
     }
     if (_playerStatsActions.TryGetValue(player.userID, out Action action))
     {
         player.CancelInvoke(action);
     }
     _playerStatsActions.Remove(player.userID);
     _requestedClientPerf.Remove(player.userID);
 }
Ejemplo n.º 10
0
 private void StartSleeping(BasePlayer player)
 {
     if (player.IsSleeping())
     {
         return;
     }
     player.SetPlayerFlag(BasePlayer.PlayerFlags.Sleeping, true);
     if (!BasePlayer.sleepingPlayerList.Contains(player))
     {
         BasePlayer.sleepingPlayerList.Add(player);
     }
     player.CancelInvoke("InventoryUpdate");
 }
        internal void OnPlayerInit(BasePlayer player)
        {
            if (!Ready)
            {
                return;
            }
            var action = new Action(() => GatherPlayerSecondStats(player));

            if (_playerStatsActions.ContainsKey(player.userID))
            {
                player.CancelInvoke(_playerStatsActions[player.userID]);
            }
            _playerStatsActions[player.userID] = action;
            player.InvokeRepeating(action, UnityEngine.Random.Range(0.5f, 1.5f), 1f);
        }
Ejemplo n.º 12
0
        internal void OnPlayerInit(BasePlayer player)
        {
            if (!Ready)
            {
                return;
            }
            var action = new Action(() => GatherPlayerSecondStats(player));

            if (_playerStatsActions.TryGetValue(player.userID, out Action existingAction))
            {
                player.CancelInvoke(existingAction);
            }
            _playerStatsActions[player.userID] = action;
            player.InvokeRepeating(action, UnityEngine.Random.Range(0.5f, 1.5f), 1f);
        }
Ejemplo n.º 13
0
        /*
         * // In future create an Event, allow people to adjust certain resources to give certain amounts!
         * public static void ResourceGatherMultiplier(int amount, BaseEntity receiver, ItemAmount itemAmt)
         * {
         *  int newAmt = amount;
         *  if (receiver.ToPlayer() != null)
         *      newAmt = (int)((double)amount * World.GetInstance().ResourceGatherMultiplier);
         *
         *  Item item = ItemManager.CreateByItemID(itemAmt.itemid, newAmt);
         *  receiver.GiveItem(item);
         * }*/

        public static void Respawn(BasePlayer player, bool newPos)
        {
            Player       p  = Server.GetPlayer(player);
            RespawnEvent re = new RespawnEvent(p);

            OnRespawn.OnNext(re);

            ++ServerPerformance.spawns;
            if (newPos)
            {
                BasePlayer.SpawnPoint spawnPoint = ServerMgr.FindSpawnPoint();
                player.transform.position = spawnPoint.pos;
                player.transform.rotation = spawnPoint.rot;
            }
            if (re.ChangePos && re.SpawnPos != Vector3.zero)
            {
                player.transform.position = re.SpawnPos;
            }
            player.SetPlayerFlag(BasePlayer.PlayerFlags.Wounded, false);
            player.SetPlayerFlag(BasePlayer.PlayerFlags.ReceivingSnapshot, true);
            player.SetFieldValue("lastTickTime", 0f);
            player.CancelInvoke("DieFromWounds");
            player.StopSpectating();
            player.UpdateNetworkGroup();
            player.UpdatePlayerCollider(true, false);
            player.StartSleeping();
            player.Invoke("LifeStoryStart", 0f);
            player.metabolism.Reset();

            if (re.StartHealth < Single.Epsilon)
            {
                player.InitializeHealth(player.StartHealth(), player.StartMaxHealth());
            }
            else
            {
                player.InitializeHealth(re.StartHealth, player.StartMaxHealth());
            }

            if (re.GiveDefault)
            {
                player.inventory.GiveDefaultItems();
            }

            if (re.WakeUp)
            {
                player.EndSleeping();
            }
        }
Ejemplo n.º 14
0
        private void StartSleeping(BasePlayer player)
        {
            if (player.IsSleeping())
            {
                return;
            }

            player.SetPlayerFlag(BasePlayer.PlayerFlags.Sleeping, true);
            if (!BasePlayer.sleepingPlayerList.Contains(player))
            {
                BasePlayer.sleepingPlayerList.Add(player);
            }

            player.CancelInvoke("InventoryUpdate");
            //player.inventory.crafting.CancelAll(true);
            //player.UpdatePlayerCollider(true, false);
        }
Ejemplo n.º 15
0
        public static void On_Respawn(BasePlayer player, Vector3 pos, Quaternion quat)
        {
            Player       p  = Server.GetPlayer(player);
            RespawnEvent re = new RespawnEvent(p, pos, quat);

            OnNext("On_Respawn", re);

            ++ServerPerformance.spawns;
            player.SetFieldValue("lastPositionValue", pos);
            player.transform.position = re.SpawnPos;
            player.transform.rotation = re.SpawnRot;
            player.SetPlayerFlag(BasePlayer.PlayerFlags.Wounded, false);
            player.SetPlayerFlag(BasePlayer.PlayerFlags.ReceivingSnapshot, true);
            player.SetFieldValue("lastTickTime", 0f);
            player.CancelInvoke("WoundingEnd");
            player.StopSpectating();
            player.UpdateNetworkGroup();
            player.UpdatePlayerCollider(true, false);
            player.StartSleeping();
            player.Invoke("LifeStoryStart", 0f);
            player.metabolism.Reset();

            if (re.StartHealth < Single.Epsilon)
            {
                player.InitializeHealth(player.StartHealth(), player.StartMaxHealth());
            }
            else
            {
                player.InitializeHealth(re.StartHealth, player.StartMaxHealth());
            }

            if (re.GiveDefault)
            {
                player.inventory.GiveDefaultItems();
            }

            if (re.WakeUp)
            {
                player.EndSleeping();
            }
            player.SendNetworkUpdateImmediate(false);
            player.ClientRPCPlayer(null, player, "StartLoading");
            player.SendFullSnapshot();
            player.SetPlayerFlag(BasePlayer.PlayerFlags.ReceivingSnapshot, false);
            player.ClientRPCPlayer(null, player, "FinishLoading");
        }
Ejemplo n.º 16
0
        private void StartSpectating(BasePlayer player, BasePlayer target)
        {
            player.spectateFilter = "@123nofilter123";
            player.SetPlayerFlag(BasePlayer.PlayerFlags.Spectating, true);
            player.SetPlayerFlag(BasePlayer.PlayerFlags.ThirdPersonViewmode, true);
            player.gameObject.SetLayerRecursive(10);
            player.CancelInvoke("InventoryUpdate");
            player.SendNetworkUpdateImmediate();

            timer.In(0.5f, () =>
            {
                player.transform.position = target.transform.position;
                player.SetParent(target, 0);
                player.Command("client.camoffset", new object[] { new Vector3(0, 3.5f, 0) });
            });

            _SpectatorList.Add(player.userID);
        }
Ejemplo n.º 17
0
 void Heal(BasePlayer basePlayer)
 {
     //var basePlayer = player.Object as BasePlayer;
     basePlayer.metabolism.bleeding.value         = 0;
     basePlayer.metabolism.calories.value         = basePlayer.metabolism.calories.max;
     basePlayer.metabolism.dirtyness.value        = 0;
     basePlayer.metabolism.hydration.value        = basePlayer.metabolism.hydration.max;
     basePlayer.metabolism.oxygen.value           = 1;
     basePlayer.metabolism.poison.value           = 0;
     basePlayer.metabolism.radiation_level.value  = 0;
     basePlayer.metabolism.radiation_poison.value = 0;
     basePlayer.metabolism.wetness.value          = 0;
     basePlayer.SetPlayerFlag(BasePlayer.PlayerFlags.Wounded, false);
     //basePlayer.CancelInvoke("WoundingEnd");
     basePlayer.CancelInvoke("WoundingTick");
     //basePlayer.Stop
     //CancelInvoke("WoundingEnd");
     basePlayer.Heal(100);
 }
Ejemplo n.º 18
0
        void ForcePlayerPos(BasePlayer player, Vector3 xyz, bool random)
        {
            player.SetPlayerFlag(BasePlayer.PlayerFlags.Sleeping, true);
            if (!BasePlayer.sleepingPlayerList.Contains(player))
            {
                BasePlayer.sleepingPlayerList.Add(player);
            }

            player.CancelInvoke("InventoryUpdate");
            player.inventory.crafting.CancelAll(true);

            player.MovePosition(random ? GetGroundPosition(new Vector3(xyz.x, xyz.y + 50, xyz.z)) : xyz);
            player.ClientRPCPlayer(null, player, "ForcePositionTo", xyz);
            player.SetPlayerFlag(BasePlayer.PlayerFlags.ReceivingSnapshot, true);
            player.UpdateNetworkGroup();

            player.SendNetworkUpdateImmediate(false);
            player.ClientRPCPlayer(null, player, "StartLoading");
            player.SendFullSnapshot();
        }
        static void MovePlayerPosition(BasePlayer player, Vector3 destination)
        {
            player.SetPlayerFlag(BasePlayer.PlayerFlags.Sleeping, true);
            if (!BasePlayer.sleepingPlayerList.Contains(player))
            {
                BasePlayer.sleepingPlayerList.Add(player);
            }

            player.CancelInvoke("InventoryUpdate");
            player.inventory.crafting.CancelAll(true);

            player.MovePosition(destination);
            player.ClientRPCPlayer(null, player, "ForcePositionTo", destination);
            player.SetPlayerFlag(BasePlayer.PlayerFlags.ReceivingSnapshot, true);
            player.UpdateNetworkGroup();

            player.SendNetworkUpdateImmediate(false);
            player.ClientRPCPlayer(null, player, "StartLoading");
            player.SendFullSnapshot();
        }
Ejemplo n.º 20
0
        private void ExecuteTeleport(BasePlayer player, Vector3 target)
        {
            if (player.net?.connection != null)
            {
                player.ClientRPCPlayer(null, player, "StartLoading");
            }

            if (!player.IsSleeping())
            {
                player.SetPlayerFlag(BasePlayer.PlayerFlags.Sleeping, true);
                if (!BasePlayer.sleepingPlayerList.Contains(player))
                {
                    BasePlayer.sleepingPlayerList.Add(player);
                }
                player.CancelInvoke("InventoryUpdate");
            }

            player.MovePosition(target);
            if (player.net?.connection != null)
            {
                player.ClientRPCPlayer(null, player, "ForcePositionTo", target);
            }
            if (player.net?.connection != null)
            {
                player.SetPlayerFlag(BasePlayer.PlayerFlags.ReceivingSnapshot, true);
            }
            player.UpdateNetworkGroup();
            //player.UpdatePlayerCollider(true);
            player.SendNetworkUpdateImmediate(false);
            if (player.net?.connection == null)
            {
                return;
            }

            try
            {
                player.ClearEntityQueue(null);
            }
            catch { }
            player.SendFullSnapshot();
        }
Ejemplo n.º 21
0
        object LeaveEvent(BasePlayer player)
        {
            if (player.GetComponent <EventPlayer>() == null)
            {
                return("You are not currently in the Event.");
            }
            if (!EventPlayers.Contains(player.GetComponent <EventPlayer>()))
            {
                return("You are not currently in the Event.");
            }

            player.GetComponent <EventPlayer>().inEvent = false;
            if (!EventEnded || !EventStarted)
            {
                BroadcastToChat(string.Format(MessagesEventLeft, player.displayName.ToString(), (EventPlayers.Count - 1).ToString()));
            }
            ZoneManager?.Call("RemovePlayerFromZoneKeepinlist", EventGameName, player);
            if (EventStarted)
            {
                player.inventory.Strip();
                RedeemInventory(player);
                TeleportPlayerHome(player);
                EventPlayers.Remove(player.GetComponent <EventPlayer>());
                if (player.IsAlive())
                {
                    player.SetPlayerFlag(BasePlayer.PlayerFlags.Wounded, false);
                    player.CancelInvoke("WoundingEnd");
                    player.health = 50f;
                }
                TryErasePlayer(player);
                Interface.CallHook("OnEventLeavePost", new object[] { player });
            }
            else
            {
                EventPlayers.Remove(player.GetComponent <EventPlayer>());
                GameObject.Destroy(player.GetComponent <EventPlayer>());
            }
            return(true);
        }
Ejemplo n.º 22
0
        private void SpectateCommand(IPlayer player, string command, string[] args)
        {
            if (player.IsServer)
            {
                Message(player, "PlayersOnly", command);
                return;
            }

            if (!player.HasPermission(permUse))
            {
                Message(player, "NotAllowed", command);
                return;
            }

            BasePlayer basePlayer = player.Object as BasePlayer;

            if (basePlayer == null)
            {
                return;
            }

            if (!basePlayer.IsSpectating())
            {
                BasePlayer target = BasePlayer.Find(string.Join(" ", args.Select(v => v.ToString()).ToArray()));
                if (target == null || target.IsDead())
                {
                    Message(player, "NoValidTargets");
                    return;
                }

                if (ReferenceEquals(target, basePlayer))
                {
                    Message(player, "SpectateSelf");
                    return;
                }

                if (target.IsSpectating())
                {
                    Message(player, "TargetIsSpectating", target.displayName);
                    return;
                }

                // Store current location before spectating
                if (!lastPositions.ContainsKey(player.Id))
                {
                    lastPositions.Add(player.Id, basePlayer.transform.position);
                }
                else
                {
                    lastPositions[player.Id] = basePlayer.transform.position;
                }

                // Prep player for spectate mode
                HeldEntity heldEntity = basePlayer.GetActiveItem()?.GetHeldEntity() as HeldEntity;
                heldEntity?.SetHeld(false);

                // Put player in spectate mode
                basePlayer.SetPlayerFlag(BasePlayer.PlayerFlags.Spectating, true);
                basePlayer.gameObject.SetLayerRecursive(10);
                basePlayer.CancelInvoke("MetabolismUpdate");
                basePlayer.CancelInvoke("InventoryUpdate");
                basePlayer.ClearEntityQueue();
                basePlayer.SendEntitySnapshot(target);
                basePlayer.gameObject.Identity();
                basePlayer.SetParent(target);
                basePlayer.SetPlayerFlag(BasePlayer.PlayerFlags.ThirdPersonViewmode, true);
                player.Command("camoffset 0,1.3,0");

                // Notify player and store target name
                Message(player, "SpectateStart", target.displayName);
                if (!spectating.ContainsKey(player.Id))
                {
                    spectating.Add(player.Id, target.displayName);
                }
                else
                {
                    spectating[player.Id] = target.displayName;
                }
            }
            else
            {
                // Restore player to normal mode
                player.Command("camoffset", "0,1,0");
                basePlayer.SetParent(null);
                basePlayer.SetPlayerFlag(BasePlayer.PlayerFlags.Spectating, false);
                basePlayer.SetPlayerFlag(BasePlayer.PlayerFlags.ThirdPersonViewmode, false);
                basePlayer.gameObject.SetLayerRecursive(17);
                basePlayer.metabolism.Reset();
                basePlayer.InvokeRepeating("InventoryUpdate", 1f, 0.1f * UnityEngine.Random.Range(0.99f, 1.01f));

                // Restore player to previous state
                basePlayer.StartSleeping();
                HeldEntity heldEntity = basePlayer.GetActiveItem()?.GetHeldEntity() as HeldEntity;
                heldEntity?.SetHeld(true);

                // Teleport to original location after spectating
                if (lastPositions.ContainsKey(player.Id))
                {
                    Vector3 lastPosition = lastPositions[player.Id];
                    player.Teleport(lastPosition.x, lastPosition.y + 0.3f, lastPosition.z);
                    lastPositions.Remove(player.Id);
                }

                // Notify player and clear target name
                if (spectating.ContainsKey(player.Id))
                {
                    Message(player, "SpectateStop", spectating[player.Id]);
                    spectating.Remove(player.Id);
                }
                else
                {
                    Message(player, "SpectateStop", "?");
                }
            }
        }
Ejemplo n.º 23
0
        void PutToSleep(BasePlayer player)
        {
            player.SetPlayerFlag(BasePlayer.PlayerFlags.Sleeping, true);
            if(BasePlayer.sleepingPlayerList.Contains(player) == false) BasePlayer.sleepingPlayerList.Add(player);

            player.CancelInvoke("InventoryUpdate");
            player.inventory.crafting.CancelAll(true);
        }
        private void Teleport(BasePlayer player, Vector3 target, int countdown = 0)
        {
            if (player == null)
            {
                return;
            }

            if (countdown > 0)
            {
                player.ChatMessage($"Teleporting in {FormatTime(countdown)}");
                timer.Once(countdown, () => Teleport(player, target));
                return;
            }

            PlayerInfo info = playerInfo[player.userID];

            string teleportFrom = CanTeleportFrom(player);

            if (teleportFrom != null)
            {
                player.ChatMessage($"<color=#d00>ERROR</color> You cannot teleport from your current location ({teleportFrom}).");
                return;
            }

            string teleportTo = CanTeleportTo(player, target);

            if (teleportTo != null)
            {
                player.ChatMessage($"<color=#d00>ERROR</color> You cannot teleport to your home ({teleportTo}).");
                return;
            }

            if (HasMinimumVipRank(info, "vip"))
            {
                info.AddCooldown("teleport_home", 60 * 5);
            }
            else
            {
                info.AddCooldown("teleport_home", 60 * 20);
            }

            if (player.net?.connection != null)
            {
                player.ClientRPCPlayer(null, player, "StartLoading");
            }

            if (!player.IsSleeping())
            {
                player.SetPlayerFlag(BasePlayer.PlayerFlags.Sleeping, true);
                if (!BasePlayer.sleepingPlayerList.Contains(player))
                {
                    BasePlayer.sleepingPlayerList.Add(player);
                }
                player.CancelInvoke("InventoryUpdate");
            }

            player.MovePosition(target);
            if (player.net?.connection != null)
            {
                player.ClientRPCPlayer(null, player, "ForcePositionTo", target);
            }
            if (player.net?.connection != null)
            {
                player.SetPlayerFlag(BasePlayer.PlayerFlags.ReceivingSnapshot, true);
            }
            player.UpdateNetworkGroup();
            //player.UpdatePlayerCollider(true);
            player.SendNetworkUpdateImmediate(false);
            if (player.net?.connection == null)
            {
                return;
            }

            try
            {
                player.ClearEntityQueue(null);
            }
            catch { }
            player.SendFullSnapshot();
        }
Ejemplo n.º 25
0
        public static void On_Respawn(BasePlayer player, Vector3 pos, Quaternion quat)
        {
            Player p = Server.GetPlayer(player);
            RespawnEvent re = new RespawnEvent(p, pos, quat);
            OnNext("On_Respawn", re);

            ++ServerPerformance.spawns;
            player.SetFieldValue("lastPositionValue", pos);
            player.transform.position = re.SpawnPos;
            player.transform.rotation = re.SpawnRot;
            player.SetPlayerFlag(BasePlayer.PlayerFlags.Wounded, false);
            player.SetPlayerFlag(BasePlayer.PlayerFlags.ReceivingSnapshot, true);
            player.SetFieldValue("lastTickTime", 0f);
            player.CancelInvoke("WoundingEnd");
            player.StopSpectating();
            player.UpdateNetworkGroup();
            player.UpdatePlayerCollider(true, false);
            player.StartSleeping();
            player.Invoke("LifeStoryStart", 0f);
            player.metabolism.Reset();

            if (re.StartHealth < Single.Epsilon) {
                player.InitializeHealth(player.StartHealth(), player.StartMaxHealth());
            } else {
                player.InitializeHealth(re.StartHealth, player.StartMaxHealth());
            }

            if (re.GiveDefault)
                player.inventory.GiveDefaultItems();

            if (re.WakeUp)
                player.EndSleeping();
            player.SendNetworkUpdateImmediate(false);
            player.ClientRPCPlayer(null, player, "StartLoading");
            player.SendFullSnapshot ();
            player.SetPlayerFlag (BasePlayer.PlayerFlags.ReceivingSnapshot, false);
            player.ClientRPCPlayer(null, player, "FinishLoading");
        }
Ejemplo n.º 26
0
        private void joinevent(BasePlayer player, string command, string[] args)
        {
            if (EventOpen && player.IsAlive() )
            {
                if((bool)checkCeiling.Call("isCeiling", new object[] { player })){
                    SendReply(player, "You need to be on the ground floor before teleporting to the event! (This avoids potential death on respawn)");
                    return;
                }
               // MeshBatchPhysics.Raycast(player.transform.position + new Vector3(0f, -1.15f, 0f), Vector3Down, out cachedRaycast, out cachedBoolean, out cachedhitInstance);

                if (maxSpawns != 0 && EventPlayers.Count >= maxSpawns){
                    SendReply(player, "Event is full.");
                    return;
                }
                if (player.GetComponent<EventPlayer>())
                {
                    if (EventPlayers.Contains(player.GetComponent<EventPlayer>())){
                       SendReply(player, "You are already in the event.");
                       return;
                    }
                }

                EventPlayer event_player = player.GetComponent<EventPlayer>();
                if (event_player == null) event_player = player.gameObject.AddComponent<EventPlayer>();

                event_player.inEvent = true;
                event_player.enabled = true;
                EventPlayers.Add(event_player);

                if (player.IsWounded()){ // wounded prior to teleport
                    player.SetPlayerFlag(BasePlayer.PlayerFlags.Wounded, false);
                    player.CancelInvoke("WoundingEnd");
                    player.metabolism.bleeding.value = 0f;
                }

                player.CancelInvoke("InventoryUpdate"); // bug fix: players who were crafting joined with said crafting items/materials
                player.inventory.crafting.CancelAll(true);

                SaveHomeLocation(player);
                SaveInventory(player);
                player.inventory.Strip();

                player.SetPlayerFlag(BasePlayer.PlayerFlags.VoiceMuted, true);
                //Interface.CallHook("OnEventPlayerSpawn", new object[] { player });

                event_player.spawnVec = spawns.First();
                ForcePlayerPosition(player, event_player.spawnVec);

                if (player.IsWounded()){ // wounded from teleport bug
                    player.SetPlayerFlag(BasePlayer.PlayerFlags.Wounded, false);
                    player.CancelInvoke("WoundingEnd");
                    player.metabolism.bleeding.value = 0f;
                }

                player.health = 100f;

                if(!EventLimitPlayers)
                    spawns.Remove(event_player.spawnVec);
                //updateGUI();
                updateGUI(player);

                BroadcastToChat(string.Format("{0} has joined the Event! (#<color=red>{1}</color>)", player.displayName, EventPlayers.Count.ToString()));
                return;
            }
            else{
                SendReply(player, "Event not open.");
                return;
            }
        }
Ejemplo n.º 27
0
		void Teleport(BasePlayer player, Vector3 destination)
		{
			player.SetPlayerFlag(BasePlayer.PlayerFlags.Sleeping, true);
			if(!BasePlayer.sleepingPlayerList.Contains(player))	BasePlayer.sleepingPlayerList.Add(player);
			
			player.CancelInvoke("InventoryUpdate");
			player.inventory.crafting.CancelAll(true);
			
			player.MovePosition(destination);
			player.ClientRPCPlayer(null, player, "ForcePositionTo", destination, null, null, null, null);
			player.TransformChanged();
			player.SetPlayerFlag(BasePlayer.PlayerFlags.ReceivingSnapshot, true);
			player.UpdateNetworkGroup();
			
			player.SendNetworkUpdateImmediate(false);
			player.ClientRPCPlayer(null, player, "StartLoading", null, null, null, null, null);
			player.SendFullSnapshot();
		}
Ejemplo n.º 28
0
 void EjectPlayer(BasePlayer player)
 {
     if (player.IsAlive())
     {
         player.SetPlayerFlag(BasePlayer.PlayerFlags.Wounded, false);
         player.CancelInvoke("WoundingEnd");
         player.health = 100f;
         player.metabolism.bleeding.value = 0f;
     }
 }
Ejemplo n.º 29
0
 static void PutToSleep(BasePlayer player)
 {
     if (!player.IsSleeping())
     {
         player.SetPlayerFlag(BasePlayer.PlayerFlags.Sleeping, true);
         if (!BasePlayer.sleepingPlayerList.Contains(player))
         {
             BasePlayer.sleepingPlayerList.Add(player);
         }
         player.CancelInvoke("InventoryUpdate");
         player.inventory.crafting.CancelAll(true);
     }
 }
Ejemplo n.º 30
0
        /*
        // In future create an Event, allow people to adjust certain resources to give certain amounts!
        public static void ResourceGatherMultiplier(int amount, BaseEntity receiver, ItemAmount itemAmt)
        {
            int newAmt = amount;
            if (receiver.ToPlayer() != null)
                newAmt = (int)((double)amount * World.GetInstance().ResourceGatherMultiplier);
            Item item = ItemManager.CreateByItemID(itemAmt.itemid, newAmt);
            receiver.GiveItem(item);
        }*/
        public static void Respawn(BasePlayer player, bool newPos)
        {
            Player p = Server.GetPlayer(player);
            RespawnEvent re = new RespawnEvent(p);
            OnRespawn.OnNext(re);

            ++ServerPerformance.spawns;
            if (newPos) {
                BasePlayer.SpawnPoint spawnPoint = ServerMgr.FindSpawnPoint();
                player.transform.position = spawnPoint.pos;
                player.transform.rotation = spawnPoint.rot;
            }
            if (re.ChangePos && re.SpawnPos != Vector3.zero) {
                player.transform.position = re.SpawnPos;
            }
            player.SetPlayerFlag(BasePlayer.PlayerFlags.Wounded, false);
            player.SetPlayerFlag(BasePlayer.PlayerFlags.ReceivingSnapshot, true);
            player.SetFieldValue("lastTickTime", 0f);
            player.CancelInvoke("DieFromWounds");
            player.StopSpectating();
            player.UpdateNetworkGroup();
            player.UpdatePlayerCollider(true, false);
            player.StartSleeping();
            player.Invoke("LifeStoryStart", 0f);
            player.metabolism.Reset();

            if (re.StartHealth < Single.Epsilon) {
                player.InitializeHealth(player.StartHealth(), player.StartMaxHealth());
            } else {
                player.InitializeHealth(re.StartHealth, player.StartMaxHealth());
            }

            if (re.GiveDefault)
                player.inventory.GiveDefaultItems();

            if (re.WakeUp)
                player.EndSleeping();
        }
Ejemplo n.º 31
0
        /// <summary>
        /// Called from <c>BasePlayer.RespawnAt(Vector3, Quaternion)</c> .
        /// </summary>
        public static void On_PlayerRespawn(BasePlayer basePlayer, Vector3 pos, Quaternion quat)
        {
            Player player = Server.GetPlayer(basePlayer);
            var re = new RespawnEvent(player, pos, quat);

            OnNext("On_PlayerRespawn", re);

            basePlayer.SetPlayerFlag(BasePlayer.PlayerFlags.Wounded, false);
            basePlayer.SetPlayerFlag(BasePlayer.PlayerFlags.HasBuildingPrivilege, false);
            basePlayer.SetPlayerFlag(BasePlayer.PlayerFlags.InBuildingPrivilege, false);
            basePlayer.SetPlayerFlag(BasePlayer.PlayerFlags.ReceivingSnapshot, true);
            ++ServerPerformance.spawns;
            basePlayer.transform.position = re.SpawnPos;
            basePlayer.transform.rotation = re.SpawnRot;
            (basePlayer.GetFieldValue("tickInterpolator") as TickInterpolator).Reset(pos);
            basePlayer.SetFieldValue("lastTickTime", 0f);
            basePlayer.CancelInvoke("WoundingEnd");
            basePlayer.StopSpectating();
            basePlayer.UpdateNetworkGroup();
            basePlayer.UpdatePlayerCollider(true, false);
            basePlayer.StartSleeping();
            basePlayer.Invoke("LifeStoryStart", 0f);
            basePlayer.metabolism.Reset();

            if (re.StartHealth < Single.Epsilon)
            {
                basePlayer.InitializeHealth(basePlayer.StartHealth(), basePlayer.StartMaxHealth());
            }
            else
            {
                basePlayer.InitializeHealth(re.StartHealth, basePlayer.StartMaxHealth());
            }

            if (re.GiveDefault)
            {
                basePlayer.inventory.GiveDefaultItems();
            }

            if (re.WakeUp)
            {
                basePlayer.EndSleeping();
            }

            basePlayer.SendNetworkUpdateImmediate(false);
            basePlayer.ClearEntityQueue();
            basePlayer.ClientRPCPlayer(null, basePlayer, "StartLoading");

            if (basePlayer.IsConnected())
                basePlayer.SendFullSnapshot();

            // player.SetPlayerFlag (BasePlayer.PlayerFlags.ReceivingSnapshot, false);
            // player.ClientRPCPlayer(null, player, "FinishLoading");
        }
Ejemplo n.º 32
0
        void TeleportPlayerPosition(BasePlayer player, Vector3 destination)
        {
            player.gameObject.AddComponent<EventPlayerTeleporting>();

            player.SetPlayerFlag(BasePlayer.PlayerFlags.Sleeping, true);
            if (!BasePlayer.sleepingPlayerList.Contains(player)) BasePlayer.sleepingPlayerList.Add(player);

            player.CancelInvoke("InventoryUpdate");
            player.inventory.crafting.CancelAll(true);

            player.MovePosition(destination);
            player.ClientRPCPlayer(null, player, "ForcePositionTo", destination, null, null, null, null);
            player.TransformChanged();
            player.SetPlayerFlag(BasePlayer.PlayerFlags.ReceivingSnapshot, true);
            player.UpdateNetworkGroup();

            player.SendNetworkUpdateImmediate(false);
            player.ClientRPCPlayer(null, player, "StartLoading", null, null, null, null, null);
            player.SendFullSnapshot();

            timer.Once(3, () =>
            {
                UnityEngine.GameObject.Destroy(player.gameObject.GetComponent<EventPlayerTeleporting>());
            });
        }