private void LoadMonsterCallback(BaseDisplay display) { if (StoryConst.LEFT == dir) { display.ChangeDire(Directions.Left); } else { display.ChangeDire(Directions.Right); } MonsterAiController aiController = display.Controller.gameObject.GetComponent <MonsterAiController>(); if (null != aiController) { GameObject.Destroy(aiController); } modelLoaded = true; }
/// <summary> /// 将A面向B /// </summary> /// <param name="a"></param> /// <param name="b"></param> public static void MakeAFaceToB(BaseDisplay a, BaseDisplay b) { if (a.CurFaceDire == Directions.Left && a.Controller.transform.position.x < b.Controller.transform.position.x) { a.ChangeDire(Directions.Right); } else if (a.CurFaceDire == Directions.Right && a.Controller.transform.position.x > b.Controller.transform.position.x) { b.ChangeDire(Directions.Left); } }
private void LoadMonsterCallBack(BaseDisplay display) { var monsterVo = display.GetMeVoByType <MonsterVo>(); var mapRange = AppMap.Instance.mapParser.CurrentMapRange; if (monsterVo.X > (mapRange.MinX + mapRange.MaxX) / 2) { display.ChangeDire(Directions.Left); } else { display.ChangeDire(Directions.Right); } Log.info(this, string.Format("Monster Id : {0} Model Id: {1} Quality: {2}", monsterVo.MonsterVO.id, monsterVo.MonsterVO.res, monsterVo.MonsterVO.quality)); //为boss添加脚底特效 if (monsterVo.MonsterVO.quality == MonsterType.TypeBoss) { ShowBossFootEffect(display); //显示Boss预警特效 EffectMgr.Instance.CreateUIEffect(EffectId.UI_BossComingWarning, Vector3.zero); } //从空中产生怪物 if (monsterVo.bornType == (int)MonsterBornType.BornFromSky) { _monsterPresent = display; float x = GetRandomValueX(); float heroX = AppMap.Instance.me.GoBase.transform.position.x; int direction = x < heroX ? Directions.Right : Directions.Left; display.ChangeDire(direction); display.GoBase.transform.position = new Vector3(x, 6f, /*display.GoBase.transform.position.z*/ Random.Range(mapRange.MinY, mapRange.MaxY) * 5f);//由重力来完成掉落 display.Controller.MoveController.MonsterDrop(StartShowMonsterAdditionalView); StartShowMonsterAdditionalView(display); } else { StartShowMonsterAdditionalView(display); } }