Ejemplo n.º 1
0
 public PlayerCursor(string player, GraphicsDevice aGraphicsDevice, BaseDisplay aParent) : base(aGraphicsDevice, aParent)
 {
     this.player = player;
     BackColor   = Color.White * 0.0f;
     IPC         = (IPlayerCursor)parent;
     IPC.Players.Add(player, this);
 }
Ejemplo n.º 2
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 //private int timedown = 600;
 public WarningMessage(GraphicsDevice aGraphicsDevice, BaseDisplay aParent, FileIcon focus) : base(aGraphicsDevice, aParent)
 {
     BackColor     = Color.White * 0.0f;
     Visible       = false;
     this.focus    = focus;
     focus.Warning = this;
 }
Ejemplo n.º 3
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 public GameOver(GraphicsDevice aGraphicsDevice, BaseDisplay parent) : base(aGraphicsDevice, parent)
 {
     CanMove   = false;
     BorderOn  = false;
     backColor = Color.White * 0.0f;
     canClose  = false;
 }
Ejemplo n.º 4
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 //private int Index { get => index; set => SetIndex(value); }
 public MainMenu(BaseDisplay parent) : base(parent)
 {
     canMove   = false;
     canClose  = false;
     BorderOn  = false;
     backColor = Color.Transparent;
 }
Ejemplo n.º 5
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        //private List<AnimeButton> buts = new List<AnimeButton>();
        //private int index = 0;

        // private int Index { get => index; set => SetIndex(value); }
        public BackMenu(BaseDisplay parent) : base(parent)
        {
            BorderOn  = false;
            CanClose  = false;
            CanMove   = false;
            backColor = Color.Transparent;
        }
Ejemplo n.º 6
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        /// <summary>
        ///     显示boss脚底光环特效
        /// </summary>
        /// <param name="show">true,显示,false,隐藏</param>
        private void ShowBossFootEffect(BaseDisplay boss)
        {
            if (MeVo.instance.mapId == MapTypeConst.WORLD_BOSS)
            {
                FootEffect = EffectMgr.Instance.GetMainEffectGameObject(EffectId.Main_BossScene);
            }
            else
            {
                FootEffect = EffectMgr.Instance.GetMainEffectGameObject(EffectId.Main_BossFootBuff);
                Log.info(this, "FootEffect is Null " + (FootEffect == null));
            }
            float scale = boss.GetMeByType <ActionDisplay>().BoxCollider2D.size.x / 5f;

            scale += 0.2f;
            if (FootEffect)
            {
                FootEffect.name = "FootEffect";
                FootEffect.transform.transform.localScale = new Vector3(scale, scale, scale);
                FootEffect.transform.position             = boss.GetMeByType <ActionDisplay>().GoBase.transform.position +
                                                            new Vector3(0, 0, -10); //位置
                FootEffect.transform.parent = boss.GetMeByType <ActionDisplay>().GoBase.transform;
                FootEffect.SetActive(true);
                ResetSpriteRender(FootEffect);
            }
        }
Ejemplo n.º 7
0
 /// <summary>
 ///     主线任务引导
 /// </summary>
 /// <param name="button"></param>
 private void OnMainTaskButtonClick(GameObject button)
 {
     if (GuideModel.Instance.IsShowGuide)
     {
         return; //触发了指引则不响应任务引导
     }
     int needLevel = StringUtils.GetStringToInt(_taskMode.CurrentMainTaskVo.SysTaskVo.level)[0];
     if (needLevel > MeVo.instance.Level)
     {
         MessageManager.Show("请升级到" + needLevel + "级再来接取");
         return;
     }
     string trace = TaskUtil.GetTraceInfo(_taskMode.CurrentMainTaskVo);
     string[] items = trace.Split('.');
     uint taskTargetMapId = uint.Parse(items[1]);
     if (taskTargetMapId == AppMap.Instance.mapParser.MapId)
     {
         MapMode.Instance.NeedGuideMainTask = false;
         BaseDisplay display = TaskUtil.GetTaskDisplay(trace);
         MoveTo(display);
     }
     else
     {
         MapMode.Instance.NeedGuideMainTask = true;
         CopyControl.Instance.AutoChangeWorld(taskTargetMapId);
     }
     vp_Timer.CancelAll("ShowTaskGuide");
     _taskGuide.SetActive(false);
 }
Ejemplo n.º 8
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 public IEnumerator ThrowDisplay(BaseDisplay throwDisplay, BaseControler hostController, int dire = 0, Action throwComplete = null)
 {
     if (throwDisplay != null)
     {
         //Debug.Log("开始投掷*******************************");
         MoveControllerBase  mcb = throwDisplay.Controller.MoveController;
         StatuControllerBase scb = throwDisplay.Controller.StatuController;
         float f = 0.0f;
         if (mcb != null)
         {
             if (throwDisplay is MonsterDisplay)
             {
                 f = 2 / ((throwDisplay as MonsterDisplay).BoxCollider2D.size.x);
                 (mcb as MonsterMoveController).StartY = throwDisplay.Controller.transform.position.y - 0.1f;
                 yield return(StartCoroutine((mcb as MonsterMoveController).MoveByParabola(0.68f * f, 4.0f * f, 32.0f * f, dire)));
             }
             else if (throwDisplay is PlayerDisplay)
             {
                 yield return(StartCoroutine((throwDisplay.Controller.StatuController as PlayerStatuController).MoveByParabola(throwDisplay.Controller.Me.GoBase, SpeedConst.PlayerHurtBackMoveSpeed, 6.0f, 30.0f)));
             }
             //Debug.Log("结束投掷****************结束***************");
         }
     }
     if (throwComplete != null)
     {
         throwComplete();
     }
 }
Ejemplo n.º 9
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    /// <summary>
    /// Called exclusively by RegisterIntoDisplay(). Casts the target display properly using T, then handles registration.
    /// </summary>
    /// <typeparam name="T"></typeparam>
    /// <param name="info"></param>
    /// <param name="display"></param>
    private void RegisterDisplayHelper <T>(MethodInfo info, BaseDisplay display)
    {
        BaseDisplay <T> casteddisplay  = display as BaseDisplay <T>; //Cast so we can interact with it directly - BaseDisplay is an empty class used for simple references.
        Func <T>        casteddelegate = (Func <T>)Delegate.CreateDelegate(typeof(Func <T>), _runtimeScript, info);

        casteddisplay.RegisterDisplayDelegate(_runtimeScript, casteddelegate);
    }
Ejemplo n.º 10
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 public StartMenu(GraphicsDevice aGraphicsDevice, BaseDisplay aParent) : base(aGraphicsDevice, aParent)
 {
     canMove   = false;
     canClose  = false;
     BorderOn  = false;
     BackColor = Color.White * 0.0f;
     Visible   = false;
 }
Ejemplo n.º 11
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 public Credit(BaseDisplay parent) : base(parent)
 {
     BorderOn  = false;
     CanClose  = false;
     CanMove   = false;
     backColor = Color.Transparent;
     visible   = false;
 }
Ejemplo n.º 12
0
 /// <summary>
 ///     任务寻路处理
 /// </summary>
 /// <param name="display"></param>
 /// <returns></returns>
 private void MoveTo(BaseDisplay display)
 {
     if (display == null) return;
     if (display.GoBase == null) return;
     AutoShieldView.Instance.OpenView();
     Transform target = display.GoBase.transform;
     AppMap.Instance.clickVo.SaveClicker(display);
     AppMap.Instance.me.Controller.MoveTo(target.position.x, target.position.y);
 }
Ejemplo n.º 13
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 /**保存--鼠标点中游戏物体**/
 public void SaveClicker(BaseDisplay clicker)
 {
     if (clicker == null)
     {
         _isClick = false;
         return;
     }
     _display = clicker;
     _isClick = true;
 }
Ejemplo n.º 14
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 public Hacking(GraphicsDevice aGraphicsDevice, BaseDisplay parent) : base(aGraphicsDevice, parent)
 {
     Visible          = false;
     Text             = GetText("Hacking");
     BDText.ForeColor = System.Drawing.Color.Yellow;
     BorderColor      = Color.DarkRed;
     backColor        = new Color(255, 150, 150);
     CanClose         = false;
     CanMove          = false;
 }
Ejemplo n.º 15
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 protected override void LoadPetCallback(BaseDisplay petDisplay)
 {
     if (AppMap.Instance.mapParser.MapVo.type == MapTypeConst.COPY_MAP)
     {
         petDisplay.Controller.AiController.SetAi(true);
     }
     else
     {
         petDisplay.Controller.AiController.SetAi(false);
     }
 }
Ejemplo n.º 16
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 void StopInteraction()
 {
     if (requestQueue.Count != 0)
     {
         ActivateDisplay(requestQueue.Dequeue());
     }
     else
     {
         currentDisplay = null;
     }
 }
Ejemplo n.º 17
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 /// <summary>
 /// 将A面向B
 /// </summary>
 /// <param name="a"></param>
 /// <param name="b"></param>
 public static void MakeAFaceToB(BaseDisplay a, BaseDisplay b)
 {
     if (a.CurFaceDire == Directions.Left && a.Controller.transform.position.x < b.Controller.transform.position.x)
     {
         a.ChangeDire(Directions.Right);
     }
     else if (a.CurFaceDire == Directions.Right && a.Controller.transform.position.x > b.Controller.transform.position.x)
     {
         b.ChangeDire(Directions.Left);
     }
 }
        //

        private static BaseDisplay TranslateBasicData(MainSearchResults mainResultsData, MainSearchResult sourceResult)
        {
            //Hold result
            var result = new BaseDisplay();

            //Meta info
            result.Meta_Language = "en";             //Not sure how to obtain this
            result.Meta_Id       = sourceResult.RecordId;
            try { result.Meta_LastUpdated = DateTime.Parse(GetValueIfPresent(sourceResult.Properties, "T_LastUpdated") ?? DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss")); } catch { }
            try { result.Meta_StateId = int.Parse(GetValueIfPresent(sourceResult.Properties, "T_StateId") ?? "0"); } catch { }

            //Common info
            result.BroadType     = GetValueIfPresent(sourceResult.Properties, "T_BroadType");
            result.CTDLType      = GetValueIfPresent(sourceResult.Properties, "T_CTDLType");
            result.CTDLTypeLabel = GetValueIfPresent(sourceResult.Properties, "T_CTDLTypeLabel");
            result.CTID          = GetValueIfPresent(sourceResult.Properties, "CTID") ?? GetValueIfPresent(sourceResult.Properties, "ctid") ?? "unknown";
            result.Name          = sourceResult.Name;
            result.FriendlyName  = sourceResult.FriendlyName;
            result.Description   = sourceResult.Description;

            //Owner
            try
            {
                if (sourceResult.Properties.ContainsKey("Owner"))
                {
                    if (mainResultsData.SearchType == "competencyframework")
                    {
                        var owner = ( JObject )sourceResult.Properties["Owner"];
                        if (owner != null)
                        {
                            result.OwnedByLabel = new LabelLink()
                            {
                                Label = CompetencyFrameworkServicesV2.GetEnglishString(owner["ceterms:name"], "Unknown Owner"),
                                URL   = "/resources/" + owner["ceterms:ctid"].ToString()
                            };
                        }
                    }
                    else
                    {
                        result.OwnedByLabel = new LabelLink()
                        {
                            Label = GetValueIfPresent(sourceResult.Properties, "Owner") ?? "Unknown Owner",
                            URL   = "/organization/" + GetValueIfPresent(sourceResult.Properties, "OwnerId") ?? "0"
                        };
                    }
                }
            }
            catch { }

            return(result);
        }
Ejemplo n.º 19
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        /**执行移动**/
        private bool moveTo(BaseDisplay display, MoveEndCallback callback = null)
        {
            if (display == null)
            {
                return(false);
            }
            //if (display.goCloth == null) return false;

            Transform transform = display.GoBase.transform;

            AppMap.Instance.clickVo.SaveClicker(display);
            (AppMap.Instance.me.Controller as MeControler).MoveToAndTellServer(transform.position.x, transform.position.y, callback);
            transform = null;
            return(true);
        }
    //PART OF PROCESS() REFACTORING

    public BaseDisplay InstantiateModule(BaseDisplay readerPrefab)
    {
        BaseDisplay module;

        if (interfacePrefabs.ContainsKey(readerPrefab))
        {
            module = interfacePrefabs[readerPrefab];
        }
        else
        {
            module = interfacePrefabs[readerPrefab] = GameObject.Instantiate(readerPrefab, transform);
        }

        module.gameObject.SetActive(false);
        return(module);
    }
Ejemplo n.º 21
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        /// <summary>
        /// 任务寻路处理
        /// </summary>
        /// <param name="display"></param>
        /// <returns></returns>
        private bool MoveTo(BaseDisplay display)
        {
            if (display == null)
            {
                return(false);
            }
            if (display.GoBase == null)
            {
                return(false);
            }
            Transform target = display.GoBase.transform;

            AppMap.Instance.clickVo.SaveClicker(display);
            AppMap.Instance.me.Controller.MoveTo(target.position.x, target.position.y);
            return(true);
        }
Ejemplo n.º 22
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        /**销毁场景中所有游戏对象**/
        public void dispose()
        {
            _playerList.Clear();
            _monsterList.Clear();
            _npcList.Clear();
            BaseDisplay display = null;

            while (objectList.Count > 0)
            {
                display = objectList[0];
                remove(display);
            }
            if (_me != null && _playerList.IndexOf(_me) == -1)
            {
                _playerList.Add(_me);
            }
        }
Ejemplo n.º 23
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        private void OnGuideTask(GameObject button)
        {
            string trace;

            if (_taskVo != null)
            {
                trace = TaskUtil.GetTraceInfo(_taskVo);
            }
            else
            {
                trace = "n.10001.20000";
            }
            BaseDisplay display = TaskUtil.GetTaskDisplay(trace);

            MoveTo(display);
            Singleton <TaskView> .Instance.CloseView();
        }
Ejemplo n.º 24
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        /// <summary>
        /// 抓取;
        /// </summary>
        public void Grasp()
        {
            //如果当前已经抓取了,就不让抓了;
            if (MeController.Me.IsGrasp || MeController.Me.IsGrasped)
            {
                return;
            }
            IList <MonsterDisplay> findMonsters   = findNearestMonsters();
            BaseDisplay            tmpGrapDisplay = null;

            if (findMonsters.Count > 0)
            {
                //搜寻当前状态是否有倒地的;
                foreach (MonsterDisplay md in findMonsters)
                {
                    if ((md.Controller.StatuController.CurrentStatu == Status.HURTDOWN ||
                         md.Controller.StatuController.CurrentStatu == Status.HURT3 ||
                         md.Controller.StatuController.CurrentStatu == Status.HURT4) &&
                        md.IsGrasped == false)
                    {
                        tmpGrapDisplay = md;
                        //Debug.Log("找到了倒地的怪物了");
                        break;
                    }
                }
                if (tmpGrapDisplay != null)
                {
                    //设置抓取者;
                    tmpGrapDisplay.SetGraspedController(MeController);
                    //设置被抓取者;
                    MeController.Me.SetGraspController(tmpGrapDisplay.Controller);
                    setActionControllerMoveChangeStatus((tmpGrapDisplay.Controller as ActionControler), false, false);
                    resetGraspState();
                    MeController.AttackController.AddGrapDispaly(
                        tmpGrapDisplay,
                        MeController,
                        PlayConst.POS_NECK,
                        true,
                        false);
                    CurStatus = GraspThrowStatus.Grasp;
                }
            }
        }
Ejemplo n.º 25
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        /// <summary>
        ///     过两帧再添加怪物的其他显示信息,避免出现这些其他信息提前出现引起混乱
        /// </summary>
        /// <param name="display"></param>
        /// <returns></returns>
        private IEnumerator AddMonsterAdditionalView(BaseDisplay display)
        {
            //隔1帧再显示血条信息
            //yield return 0;
            var monsterDisplay = display as MonsterDisplay;

            display.GoCloth.transform.localPosition = new Vector3(0, 0, -30);
            if (display.Controller != null)
            {
                //添加名字UI
                GameObject child = NGUITools.AddChild(display.Controller.gameObject);
                if (monsterDisplay != null)
                {
                    BoxCollider2D boxCollider2D = monsterDisplay.BoxCollider2D;
                    float         y             = (boxCollider2D.center.y + boxCollider2D.size.y / 2) * display.GoCloth.transform.localScale.y;
                    child.transform.localPosition = new Vector3(0f, y + 0.3f, 0f);
                    child.name = "pivot";
                    var item = display.GetVo() as MonsterVo;
                    if (item != null)
                    {
                        var actionControler = display.Controller as ActionControler;
                        if (actionControler != null)
                        {
                            //以下三行预处理的是怪物说话信息
                            GameObject myBossMsg = HudView.Instance.AddItem("msg", child.transform, HudView.Type.Monster);
                            actionControler.GoBossMsg = myBossMsg;
                            monsterDisplay.InitSpeakView(myBossMsg);
                        }
                        AppMap.Instance.AddMonster(monsterDisplay);
                    }
                    //新增怪物刷出特效

                    /* if ((display.GetMeVoByType<MonsterVo>()).bornType != 3) //3为空中掉下来的怪物,不播放这个出生特效
                     * {
                     *  ShowMonsterSpawnEffect(display.Controller.transform.position);
                     * }*/
                    //display.ShowBornModelEffect();
                    monsterDisplay.ReadyToUseAi(AiStartDelayTime);
                }
            }
            yield return(0);
        }
Ejemplo n.º 26
0
        /// <summary>
        ///     创建传送点
        /// </summary>
        /// <param name="mapId"></param>
        private void CreateMapPoint(string mapId)
        {
            if (Convert.ToInt32(mapId) > 10000 && Convert.ToInt32(mapId) < 20000)
            {
                SysMapVo map           = BaseDataMgr.instance.GetMapVo(uint.Parse(mapId));
                string[] worldTransPos = StringUtils.GetValueListFromString(map.world_trans_pos);
                AppMap.Instance.mapParser.WorldTransPosX = float.Parse(worldTransPos[0]) * GameConst.PositionUnit;
                AppMap.Instance.mapParser.WorldTransPosY = float.Parse(worldTransPos[1]) * GameConst.PositionUnit;
                string[] TransPos = StringUtils.GetValueListFromString(map.trans_pos);
                AppMap.Instance.mapParser.TransPosX = float.Parse(TransPos[0]) * GameConst.PositionUnit;
                AppMap.Instance.mapParser.TransPosY = float.Parse(TransPos[1]) * GameConst.PositionUnit;
                //创建副本传送点
                var vo = new DisplayVo
                {
                    X                 = AppMap.Instance.mapParser.TransPosX,
                    Y                 = AppMap.Instance.mapParser.TransPosY,
                    ClothUrl          = "Model/Teleport/Empty.assetbundle",
                    ModelLoadCallBack = LoadMapPointCallBack
                };
                BaseDisplay display         = AppMap.Instance.CreateMapPoint(vo);
                var         mapPointDisplay = display as MapPointDisplay;
                if (mapPointDisplay != null)
                {
                    mapPointDisplay.jumpMapId = 20001;
                }

                //创建世界传送点
                var voWorld = new DisplayVo
                {
                    X                 = AppMap.Instance.mapParser.WorldTransPosX,
                    Y                 = AppMap.Instance.mapParser.WorldTransPosY,
                    ClothUrl          = "Model/Teleport/Empty.assetbundle",
                    ModelLoadCallBack = LoadMapPointCallBack
                };
                BaseDisplay displayWorld         = AppMap.Instance.CreateWorldMapPoint(voWorld);
                var         mapPointDisplayWorld = displayWorld as MapPointDisplay;
                if (mapPointDisplayWorld != null)
                {
                    mapPointDisplayWorld.jumpMapId = 20001;
                }
            }
        }
Ejemplo n.º 27
0
        private void LoadMonsterCallback(BaseDisplay display)
        {
            if (StoryConst.LEFT == dir)
            {
                display.ChangeDire(Directions.Left);
            }
            else
            {
                display.ChangeDire(Directions.Right);
            }

            MonsterAiController aiController = display.Controller.gameObject.GetComponent <MonsterAiController>();

            if (null != aiController)
            {
                GameObject.Destroy(aiController);
            }

            modelLoaded = true;
        }
Ejemplo n.º 28
0
        private void LoadPlayerModelBack(BaseDisplay display)
        {
            var player = display as PlayerDisplay;
            //名称
            GameObject name = NGUITools.AddChild(display.Controller.gameObject);

            player.ChangeDire(Directions.Right);
            BoxCollider2D boxCollider2D = player.BoxCollider2D;
            float         y             = (boxCollider2D.center.y + boxCollider2D.size.y * 0.5f) * display.GoCloth.transform.localScale.y;

            ;
            name.name = "name";
            Transform mTrans = name.transform;

            mTrans.localPosition = new Vector3(0f, y + 0.2f, 0f);
            GameObject goName = HudView.Instance.AddItem(display.GetVo().Name, mTrans, HudView.Type.Player);

            (player.Controller as ActionControler).GoName = goName;

            if ((AppMap.Instance.mapParser.MapId == MapTypeConst.ARENA_MAP) ||
                (AppMap.Instance.mapParser.MapId == MapTypeConst.GoldSilverIsland_MAP))
            {
                display.Controller.AiController.SetAi(true); //英雄榜刚开始启用AI
            }
            else
            {
                display.Controller.AiController.SetAi(false);
            }
            if (SystemSettingMode.Instance.HidePlayer && MeVo.instance.mapId != MapTypeConst.ARENA_MAP && MeVo.instance.mapId != MapTypeConst.GoldSilverIsland_MAP)
            {
                //如果系统设置有设置隐藏玩家,则不显示玩家
                display.GoBase.SetActive(false);
                display.Controller.GoName.SetActive(false);
            }
            if (display.GetMeVoByType <BaseRoleVo>().CurHp == 0)
            {
                display.Controller.StatuController.SetStatu(Status.DEATH);  //血量为0时设置为死亡状态
            }
            player.GetMeVoByType <PlayerVo>().UpdatePetDisplay();
        }
Ejemplo n.º 29
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        private void LoadMonsterCallBack(BaseDisplay display)
        {
            var monsterVo = display.GetMeVoByType <MonsterVo>();
            var mapRange  = AppMap.Instance.mapParser.CurrentMapRange;

            if (monsterVo.X > (mapRange.MinX + mapRange.MaxX) / 2)
            {
                display.ChangeDire(Directions.Left);
            }
            else
            {
                display.ChangeDire(Directions.Right);
            }
            Log.info(this, string.Format("Monster Id : {0} Model Id: {1} Quality: {2}", monsterVo.MonsterVO.id, monsterVo.MonsterVO.res, monsterVo.MonsterVO.quality));
            //为boss添加脚底特效
            if (monsterVo.MonsterVO.quality == MonsterType.TypeBoss)
            {
                ShowBossFootEffect(display);
                //显示Boss预警特效
                EffectMgr.Instance.CreateUIEffect(EffectId.UI_BossComingWarning, Vector3.zero);
            }
            //从空中产生怪物
            if (monsterVo.bornType == (int)MonsterBornType.BornFromSky)
            {
                _monsterPresent = display;
                float x         = GetRandomValueX();
                float heroX     = AppMap.Instance.me.GoBase.transform.position.x;
                int   direction = x < heroX ? Directions.Right : Directions.Left;
                display.ChangeDire(direction);
                display.GoBase.transform.position = new Vector3(x, 6f,
                                                                /*display.GoBase.transform.position.z*/ Random.Range(mapRange.MinY, mapRange.MaxY) * 5f);//由重力来完成掉落
                display.Controller.MoveController.MonsterDrop(StartShowMonsterAdditionalView);
                StartShowMonsterAdditionalView(display);
            }
            else
            {
                StartShowMonsterAdditionalView(display);
            }
        }
Ejemplo n.º 30
0
        /**本角色与游戏对象(场景传送点,副本传送点,NPC,怪物,BOSS)碰撞时回调**/
        override public void hitCallback(BaseDisplay display)
        {
            switch (display.Type)
            {
            case DisplayType.MAP_POINT:
                HitMapPoint();
                break;

            case DisplayType.NPC:
                var npcId = display.GetVo().Id;
                if (npcId == NpcIdConst.NpcWantedTask)
                {
                    /*if (me.GetVo().Level < 36)
                     * {
                     *  var message = LanguageManager.GetWord("AppMap.WantedTaskLimit");
                     *  MessageManager.Show(message);
                     * }
                     * else
                     * {
                     *  if (TaskModel.Instance.CurrentSubTaskVo != null)
                     *  {
                     *      var message = LanguageManager.GetWord("AppMap.WantedTaskRemind");
                     *      MessageManager.Show(message);
                     *  }
                     *  else
                     *  {
                     *      Singleton<WantedTaskView>.Instance.OpenView();
                     *  }
                     * }*/
                    //暂时屏蔽掉悬赏任务入口
                }
                else
                {
                    Singleton <NpcDialogModel> .Instance.CurrentNpcId = display.GetVo().Id;
                    Singleton <NpcDialogView> .Instance.OpenView();
                }
                break;
            }
        }