Ejemplo n.º 1
0
 /// <summary>
 /// Friendly ants can detect markers left by other ants. This method is called
 /// when an ant smells a friendly marker for the first time.
 /// Read more: "http://wiki.antme.net/en/API1:DetectedScentFriend(Marker)"
 /// </summary>
 /// <param name="marker">marker</param>
 public override void DetectedScentFriend(Marker marker)
 {
     // Call behavior
     behavior.DetectedScentFriend(marker);
 }